Module components

Module components 

Source
Expand description

Common game components for universal design

These components support both mobile (6“) and ultrawide (49“) displays through responsive anchoring and scaling systems.

Structs§

Camera
Camera component with aspect ratio handling
Position
2D position component
Rect
Rectangle for collision and rendering
Sprite
Sprite component for rendering
UiElement
UI Element component for responsive layout
Velocity
2D velocity component

Enums§

Anchor
UI Anchor for responsive layout
ScaleMode
Scale mode for UI elements