Expand description
Common game components for universal design
These components support both mobile (6“) and ultrawide (49“) displays through responsive anchoring and scaling systems.
Structs§
- Camera
- Camera component with aspect ratio handling
- Position
- 2D position component
- Rect
- Rectangle for collision and rendering
- Sprite
- Sprite component for rendering
- UiElement
- UI Element component for responsive layout
- Velocity
- 2D velocity component