Structs§
- JPC_
Body - JPC_
Body Creation Settings - JPC_
Body Filter - JPC_
Body Filter Fns - JPC_
Body Interface - JPC_
Body Manager_ Draw Settings - JPC_
BoxShape Settings - JPC_
Broad Phase Layer Filter - JPC_
Broad Phase Layer Filter Fns - JPC_
Broad Phase Layer Interface - JPC_
Broad Phase Layer Interface Fns - JPC_
Capsule Shape Settings - JPC_
Color - JPC_
Convex Hull Shape Settings - JPC_
Cylinder Shape Settings - JPC_
DMat44 - JPC_
DVec3 - JPC_
Debug Renderer Simple - JPC_
Debug Renderer Simple Fns - JPC_
Float3 - JPC_
Indexed Triangle - JPC_
Indexed Triangle List - JPC_
Indexed Triangle NoMaterial - JPC_
JobSystem Thread Pool - JPC_
Mat44 - JPC_
Mutable Compound Shape Settings - JPC_
Narrow Phase Query - JPC_
Narrow Phase Query_ Cast RayArgs - JPC_
Object Layer Filter - JPC_
Object Layer Filter Fns - JPC_
Object Layer Pair Filter - JPC_
Object Layer Pair Filter Fns - JPC_
Object VsBroad Phase Layer Filter - JPC_
Object VsBroad Phase Layer Filter Fns - JPC_
Physics System - JPC_
Quat - JPC_
RRay Cast - JPC_
RayCast - JPC_
RayCast Result - JPC_
Shape - JPC_
Sphere Shape Settings - JPC_
Static Compound Shape Settings - JPC_
String - JPC_
SubShape Settings - JPC_
Temp Allocator Impl - JPC_
Triangle Shape Settings - JPC_
Vec3 - JPC_
Vec4 - JPC_
Vertex List
Constants§
- JPC_
ACTIVATION_ ACTIVATE - JPC_
ACTIVATION_ DONT_ ACTIVATE - JPC_
ALLOWED_ DOFS_ ALL - JPC_
ALLOWED_ DOFS_ NONE - JPC_
ALLOWED_ DOFS_ PLAN E2D - JPC_
ALLOWED_ DOFS_ ROTATIONX - JPC_
ALLOWED_ DOFS_ ROTATIONY - JPC_
ALLOWED_ DOFS_ ROTATIONZ - JPC_
ALLOWED_ DOFS_ TRANSLATIONX - JPC_
ALLOWED_ DOFS_ TRANSLATIONY - JPC_
ALLOWED_ DOFS_ TRANSLATIONZ - JPC_
BACK_ FACE_ COLLIDE - JPC_
BACK_ FACE_ IGNORE - JPC_
BODY_ TYPE_ RIGID_ BODY - JPC_
BODY_ TYPE_ SOFT_ BODY - JPC_
CHARACTER_ GROUND_ STATE_ IN_ AIR - JPC_
CHARACTER_ GROUND_ STATE_ NOT_ SUPPORTED - JPC_
CHARACTER_ GROUND_ STATE_ ON_ GROUND - JPC_
CHARACTER_ GROUND_ STATE_ ON_ STEEP_ GROUND - JPC_
CONSTRAINT_ SPACE_ LOCAL_ TO_ BODY_ COM - JPC_
CONSTRAINT_ SPACE_ WORLD_ SPACE - JPC_
CONSTRAINT_ SUB_ TYPE_ CONE - JPC_
CONSTRAINT_ SUB_ TYPE_ DISTANCE - JPC_
CONSTRAINT_ SUB_ TYPE_ FIXED - JPC_
CONSTRAINT_ SUB_ TYPE_ GEAR - JPC_
CONSTRAINT_ SUB_ TYPE_ HINGE - JPC_
CONSTRAINT_ SUB_ TYPE_ PATH - JPC_
CONSTRAINT_ SUB_ TYPE_ POINT - JPC_
CONSTRAINT_ SUB_ TYPE_ PULLEY - JPC_
CONSTRAINT_ SUB_ TYPE_ RACK_ AND_ PINION - JPC_
CONSTRAINT_ SUB_ TYPE_ SIX_ DOF - JPC_
CONSTRAINT_ SUB_ TYPE_ SLIDER - JPC_
CONSTRAINT_ SUB_ TYPE_ SWING_ TWIST - JPC_
CONSTRAINT_ SUB_ TYPE_ USER1 - JPC_
CONSTRAINT_ SUB_ TYPE_ USER2 - JPC_
CONSTRAINT_ SUB_ TYPE_ USER3 - JPC_
CONSTRAINT_ SUB_ TYPE_ USER4 - JPC_
CONSTRAINT_ SUB_ TYPE_ VEHICLE - JPC_
CONSTRAINT_ TYPE_ CONSTRAINT - JPC_
CONSTRAINT_ TYPE_ TWO_ BODY_ CONSTRAINT - JPC_
FEATURE_ AVX - JPC_
FEATURE_ AVX2 - JPC_
FEATURE_ AVX512 - JPC_
FEATURE_ DEBUG - JPC_
FEATURE_ DOUBLE_ PRECISION - JPC_
FEATURE_ F16C - JPC_
FEATURE_ FLOATING_ POINT_ EXCEPTIONS - JPC_
FEATURE_ FMADD - JPC_
FEATURE_ LZCNT - JPC_
FEATURE_ NEON - JPC_
FEATURE_ PLATFORM_ DETERMINISTIC - JPC_
FEATURE_ SSE - JPC_
FEATURE_ SSE4_ 1 - JPC_
FEATURE_ SSE4_ 2 - JPC_
FEATURE_ TZCNT - JPC_
MAX_ PHYSICS_ BARRIERS - JPC_
MAX_ PHYSICS_ JOBS - JPC_
MOTION_ QUALITY_ DISCRETE - JPC_
MOTION_ QUALITY_ LINEAR_ CAST - JPC_
MOTION_ TYPE_ DYNAMIC - JPC_
MOTION_ TYPE_ KINEMATIC - JPC_
MOTION_ TYPE_ STATIC - JPC_
OBJECT_ LAYER_ BITS - JPC_
OVERRIDE_ MASS_ PROPS_ CALC_ INERTIA - JPC_
OVERRIDE_ MASS_ PROPS_ CALC_ MASS_ INERTIA - JPC_
OVERRIDE_ MASS_ PROPS_ MASS_ INERTIA_ PROVIDED - JPC_
PHYSICS_ UPDATE_ ERROR_ BODY_ PAIR_ CACHE_ FULL - JPC_
PHYSICS_ UPDATE_ ERROR_ CONTACT_ CONSTRAINTS_ FULL - JPC_
PHYSICS_ UPDATE_ ERROR_ MANIFOLD_ CACHE_ FULL - JPC_
PHYSICS_ UPDATE_ ERROR_ NONE - JPC_PI
- JPC_
SHAPE_ COLOR_ INSTANCE_ COLOR - JPC_
SHAPE_ COLOR_ ISLAND_ COLOR - JPC_
SHAPE_ COLOR_ MATERIAL_ COLOR - JPC_
SHAPE_ COLOR_ MOTION_ TYPE_ COLOR - JPC_
SHAPE_ COLOR_ SHAPE_ TYPE_ COLOR - JPC_
SHAPE_ COLOR_ SLEEP_ COLOR - JPC_
SHAPE_ SUB_ TYPE_ BOX - JPC_
SHAPE_ SUB_ TYPE_ CAPSULE - JPC_
SHAPE_ SUB_ TYPE_ CONVEX_ HULL - JPC_
SHAPE_ SUB_ TYPE_ CYLINDER - JPC_
SHAPE_ SUB_ TYPE_ HEIGHT_ FIELD - JPC_
SHAPE_ SUB_ TYPE_ MESH - JPC_
SHAPE_ SUB_ TYPE_ MUTABLE_ COMPOUND - JPC_
SHAPE_ SUB_ TYPE_ OFFSET_ CENTER_ OF_ MASS - JPC_
SHAPE_ SUB_ TYPE_ ROTATED_ TRANSLATED - JPC_
SHAPE_ SUB_ TYPE_ SCALED - JPC_
SHAPE_ SUB_ TYPE_ SOFT_ BODY - JPC_
SHAPE_ SUB_ TYPE_ SPHERE - JPC_
SHAPE_ SUB_ TYPE_ STATIC_ COMPOUND - JPC_
SHAPE_ SUB_ TYPE_ TAPEREDCAPSULE - JPC_
SHAPE_ SUB_ TYPE_ TRIANGLE - JPC_
SHAPE_ SUB_ TYPE_ USER1 - JPC_
SHAPE_ SUB_ TYPE_ USER2 - JPC_
SHAPE_ SUB_ TYPE_ USER3 - JPC_
SHAPE_ SUB_ TYPE_ USER4 - JPC_
SHAPE_ SUB_ TYPE_ USER5 - JPC_
SHAPE_ SUB_ TYPE_ USER6 - JPC_
SHAPE_ SUB_ TYPE_ USER7 - JPC_
SHAPE_ SUB_ TYPE_ USER8 - JPC_
SHAPE_ SUB_ TYPE_ USER_ CONVE X1 - JPC_
SHAPE_ SUB_ TYPE_ USER_ CONVE X2 - JPC_
SHAPE_ SUB_ TYPE_ USER_ CONVE X3 - JPC_
SHAPE_ SUB_ TYPE_ USER_ CONVE X4 - JPC_
SHAPE_ SUB_ TYPE_ USER_ CONVE X5 - JPC_
SHAPE_ SUB_ TYPE_ USER_ CONVE X6 - JPC_
SHAPE_ SUB_ TYPE_ USER_ CONVE X7 - JPC_
SHAPE_ SUB_ TYPE_ USER_ CONVE X8 - JPC_
SHAPE_ TYPE_ COMPOUND - JPC_
SHAPE_ TYPE_ CONVEX - JPC_
SHAPE_ TYPE_ DECORATED - JPC_
SHAPE_ TYPE_ HEIGHT_ FIELD - JPC_
SHAPE_ TYPE_ MESH - JPC_
SHAPE_ TYPE_ SOFTBODY - JPC_
SHAPE_ TYPE_ USER1 - JPC_
SHAPE_ TYPE_ USER2 - JPC_
SHAPE_ TYPE_ USER3 - JPC_
SHAPE_ TYPE_ USER4 - JPC_
VALIDATE_ RESULT_ ACCEPT_ ALL_ CONTACTS - JPC_
VALIDATE_ RESULT_ ACCEPT_ CONTACT - JPC_
VALIDATE_ RESULT_ REJECT_ ALL_ CONTACTS - JPC_
VALIDATE_ RESULT_ REJECT_ CONTACT
Functions§
- JPC_
Body ⚠Creation Settings_ default - JPC_
Body ⚠Creation Settings_ new - JPC_
Body ⚠Filter_ delete - JPC_
Body ⚠Filter_ new - JPC_
Body ⚠Interface_ Activate Bodies - JPC_
Body ⚠Interface_ Activate Body - JPC_
Body ⚠Interface_ AddAngular Impulse - JPC_
Body ⚠Interface_ AddBodies Abort - JPC_
Body ⚠Interface_ AddBodies Finalize - JPC_
Body ⚠Interface_ AddBodies Prepare - JPC_
Body ⚠Interface_ AddBody - JPC_
Body ⚠Interface_ AddForce - JPC_
Body ⚠Interface_ AddForce AndTorque - JPC_
Body ⚠Interface_ AddImpulse - JPC_
Body ⚠Interface_ AddImpulse3 - JPC_
Body ⚠Interface_ AddLinear AndAngular Velocity - JPC_
Body ⚠Interface_ AddLinear Velocity - JPC_
Body ⚠Interface_ AddTorque - JPC_
Body ⚠Interface_ Assign BodyID - JPC_
Body ⚠Interface_ Create AndAdd Body - JPC_
Body ⚠Interface_ Create Body - JPC_
Body ⚠Interface_ Create Body WithID - JPC_
Body ⚠Interface_ Create Body WithoutID - JPC_
Body ⚠Interface_ Deactivate Bodies - JPC_
Body ⚠Interface_ Deactivate Body - JPC_
Body ⚠Interface_ Destroy Bodies - JPC_
Body ⚠Interface_ Destroy Body - JPC_
Body ⚠Interface_ Destroy Body WithoutID - JPC_
Body ⚠Interface_ GetAngular Velocity - JPC_
Body ⚠Interface_ GetBody Type - JPC_
Body ⚠Interface_ GetCenter OfMass Position - JPC_
Body ⚠Interface_ GetFriction - JPC_
Body ⚠Interface_ GetGravity Factor - JPC_
Body ⚠Interface_ GetInverse Inertia - JPC_
Body ⚠Interface_ GetLinear AndAngular Velocity - JPC_
Body ⚠Interface_ GetLinear Velocity - JPC_
Body ⚠Interface_ GetMotion Quality - JPC_
Body ⚠Interface_ GetMotion Type - JPC_
Body ⚠Interface_ GetObject Layer - JPC_
Body ⚠Interface_ GetPoint Velocity - JPC_
Body ⚠Interface_ GetPosition - JPC_
Body ⚠Interface_ GetPosition AndRotation - JPC_
Body ⚠Interface_ GetRestitution - JPC_
Body ⚠Interface_ GetRotation - JPC_
Body ⚠Interface_ GetUse Manifold Reduction - JPC_
Body ⚠Interface_ GetUser Data - JPC_
Body ⚠Interface_ Invalidate Contact Cache - JPC_
Body ⚠Interface_ IsActive - JPC_
Body ⚠Interface_ IsAdded - JPC_
Body ⚠Interface_ Move Kinematic - JPC_
Body ⚠Interface_ Notify Shape Changed - JPC_
Body ⚠Interface_ Remove Bodies - JPC_
Body ⚠Interface_ Remove Body - JPC_
Body ⚠Interface_ SetAngular Velocity - JPC_
Body ⚠Interface_ SetFriction - JPC_
Body ⚠Interface_ SetGravity Factor - JPC_
Body ⚠Interface_ SetLinear AndAngular Velocity - JPC_
Body ⚠Interface_ SetLinear Velocity - JPC_
Body ⚠Interface_ SetMotion Quality - JPC_
Body ⚠Interface_ SetMotion Type - JPC_
Body ⚠Interface_ SetObject Layer - JPC_
Body ⚠Interface_ SetPosition - JPC_
Body ⚠Interface_ SetPosition AndRotation - JPC_
Body ⚠Interface_ SetPosition AndRotation When Changed - JPC_
Body ⚠Interface_ SetPosition Rotation AndVelocity - JPC_
Body ⚠Interface_ SetRestitution - JPC_
Body ⚠Interface_ SetRotation - JPC_
Body ⚠Interface_ SetShape - JPC_
Body ⚠Interface_ SetUse Manifold Reduction - JPC_
Body ⚠Interface_ SetUser Data - JPC_
Body ⚠Interface_ Unassign BodyID - JPC_
Body ⚠Interface_ Unassign BodyI Ds - JPC_
Body ⚠Manager_ Draw Settings_ default - JPC_
Body_ ⚠AddAngular Impulse - JPC_
Body_ ⚠AddForce - JPC_
Body_ ⚠AddImpulse - JPC_
Body_ ⚠AddImpulse2 - JPC_
Body_ ⚠AddTorque - JPC_
Body_ ⚠Apply Buoyancy Impulse - JPC_
Body_ ⚠CanBe Kinematic OrDynamic - JPC_
Body_ ⚠GetAccumulated Force - JPC_
Body_ ⚠GetAccumulated Torque - JPC_
Body_ ⚠GetAllow Sleeping - JPC_
Body_ ⚠GetAngular Velocity - JPC_
Body_ ⚠GetApply Gyroscopic Force - JPC_
Body_ ⚠GetBody Type - JPC_
Body_ ⚠GetBroad Phase Layer - JPC_
Body_ ⚠GetCenter OfMass Position - JPC_
Body_ ⚠GetCollide Kinematic VsNon Dynamic - JPC_
Body_ ⚠GetEnhanced Internal Edge Removal - JPC_
Body_ ⚠GetEnhanced Internal Edge Removal With Body - JPC_
Body_ ⚠GetFriction - JPC_
Body_ ⚠GetID - JPC_
Body_ ⚠GetInverse Inertia - JPC_
Body_ ⚠GetLinear Velocity - JPC_
Body_ ⚠GetMotion Type - JPC_
Body_ ⚠GetObject Layer - JPC_
Body_ ⚠GetPoint Velocity - JPC_
Body_ ⚠GetPoint VelocityCOM - JPC_
Body_ ⚠GetPosition - JPC_
Body_ ⚠GetRestitution - JPC_
Body_ ⚠GetRotation - JPC_
Body_ ⚠GetShape - JPC_
Body_ ⚠GetUse Manifold Reduction - JPC_
Body_ ⚠GetUse Manifold Reduction With Body - JPC_
Body_ ⚠GetUser Data - JPC_
Body_ ⚠IsActive - JPC_
Body_ ⚠IsCollision Cache Invalid - JPC_
Body_ ⚠IsDynamic - JPC_
Body_ ⚠IsIn Broad Phase - JPC_
Body_ ⚠IsKinematic - JPC_
Body_ ⚠IsRigid Body - JPC_
Body_ ⚠IsSensor - JPC_
Body_ ⚠IsSoft Body - JPC_
Body_ ⚠IsStatic - JPC_
Body_ ⚠Move Kinematic - JPC_
Body_ ⚠Reset Force - JPC_
Body_ ⚠Reset Motion - JPC_
Body_ ⚠Reset Sleep Timer - JPC_
Body_ ⚠Reset Torque - JPC_
Body_ ⚠SetAllow Sleeping - JPC_
Body_ ⚠SetAngular Velocity - JPC_
Body_ ⚠SetAngular Velocity Clamped - JPC_
Body_ ⚠SetApply Gyroscopic Force - JPC_
Body_ ⚠SetCollide Kinematic VsNon Dynamic - JPC_
Body_ ⚠SetEnhanced Internal Edge Removal - JPC_
Body_ ⚠SetFriction - JPC_
Body_ ⚠SetIs Sensor - JPC_
Body_ ⚠SetLinear Velocity - JPC_
Body_ ⚠SetLinear Velocity Clamped - JPC_
Body_ ⚠SetMotion Type - JPC_
Body_ ⚠SetRestitution - JPC_
Body_ ⚠SetUse Manifold Reduction - JPC_
Body_ ⚠SetUser Data - JPC_
BoxShape ⚠Settings_ Create - JPC_
BoxShape ⚠Settings_ default - JPC_
Broad ⚠Phase Layer Filter_ delete - JPC_
Broad ⚠Phase Layer Filter_ new - JPC_
Broad ⚠Phase Layer Interface_ delete - JPC_
Broad ⚠Phase Layer Interface_ new - JPC_
Capsule ⚠Shape Settings_ Create - JPC_
Capsule ⚠Shape Settings_ default - JPC_
Convex ⚠Hull Shape Settings_ Create - JPC_
Convex ⚠Hull Shape Settings_ default - JPC_
Cylinder ⚠Shape Settings_ Create - JPC_
Cylinder ⚠Shape Settings_ default - JPC_
Debug ⚠Renderer Simple_ delete - JPC_
Debug ⚠Renderer Simple_ new - JPC_
Factory ⚠Delete - JPC_
Factory ⚠Init - JPC_
Indexed ⚠Triangle List_ delete - JPC_
Indexed ⚠Triangle List_ new - JPC_
JobSystem ⚠Thread Pool_ delete - JPC_
JobSystem ⚠Thread Pool_ new2 - JPC_
JobSystem ⚠Thread Pool_ new3 - JPC_
Mutable ⚠Compound Shape Settings_ Create - JPC_
Mutable ⚠Compound Shape Settings_ default - JPC_
Narrow ⚠Phase Query_ Cast Ray - JPC_
Object ⚠Layer Filter_ delete - JPC_
Object ⚠Layer Filter_ new - JPC_
Object ⚠Layer Pair Filter_ delete - JPC_
Object ⚠Layer Pair Filter_ new - JPC_
Object ⚠VsBroad Phase Layer Filter_ delete - JPC_
Object ⚠VsBroad Phase Layer Filter_ new - JPC_
Physics ⚠System_ Draw Bodies - JPC_
Physics ⚠System_ GetBody Interface - JPC_
Physics ⚠System_ GetNarrow Phase Query - JPC_
Physics ⚠System_ Init - JPC_
Physics ⚠System_ Optimize Broad Phase - JPC_
Physics ⚠System_ Update - JPC_
Physics ⚠System_ delete - JPC_
Physics ⚠System_ new - JPC_
Register ⚠Default Allocator - JPC_
Register ⚠Types - JPC_
Shape_ ⚠AddRef - JPC_
Shape_ ⚠GetCenter OfMass - JPC_
Shape_ ⚠GetRef Count - JPC_
Shape_ ⚠Release - JPC_
Sphere ⚠Shape Settings_ Create - JPC_
Sphere ⚠Shape Settings_ default - JPC_
Static ⚠Compound Shape Settings_ Create - JPC_
Static ⚠Compound Shape Settings_ default - JPC_
String_ ⚠c_ str - JPC_
String_ ⚠delete - JPC_
SubShape ⚠Settings_ default - JPC_
Temp ⚠Allocator Impl_ delete - JPC_
Temp ⚠Allocator Impl_ new - JPC_
Triangle ⚠Shape Settings_ Create - JPC_
Triangle ⚠Shape Settings_ default - JPC_
Unregister ⚠Types - JPC_
Vertex ⚠List_ delete - JPC_
Vertex ⚠List_ new
Type Aliases§
- JPC_
Activation - JPC_
AllowedDO Fs - JPC_
Back Face Mode - JPC_
BodyID - JPC_
Body Type - JPC_
Broad Phase Layer - JPC_
Constraint Space - JPC_
Constraint SubType - JPC_
Constraint Type - JPC_
Features - JPC_
Ground State - JPC_
Motion Quality - JPC_
Motion Type - JPC_
Object Layer - JPC_
Override Mass Properties - JPC_
Physics Update Error - JPC_
RMat44 - JPC_
RVec3 - JPC_
Shape Color - JPC_
Shape SubType - JPC_
Shape Type - JPC_
SubShapeID - JPC_
Validate Result - Real