pub fn load_row(
dst: &mut [i16],
src: &Surface,
y: i32,
x0: i32,
x1: i32,
mode: u32,
)Expand description
w16 = working pixels of (x0 .. x1-1, y); outside columns / rows: the edge pixel (clamp) or 0 (mode & FXL_ZERO); mode & FXL_GAMMA: linear light [fxc_load_row]