pub struct NodeDragUpdate {
pub primary: NodeId,
pub nodes: Vec<NodeId>,
pub pointer: CanvasPoint,
}Fields§
§primary: NodeId§nodes: Vec<NodeId>§pointer: CanvasPointTrait Implementations§
Source§impl Clone for NodeDragUpdate
impl Clone for NodeDragUpdate
Source§fn clone(&self) -> NodeDragUpdate
fn clone(&self) -> NodeDragUpdate
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for NodeDragUpdate
impl Debug for NodeDragUpdate
Source§impl<'de> Deserialize<'de> for NodeDragUpdate
impl<'de> Deserialize<'de> for NodeDragUpdate
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for NodeDragUpdate
impl PartialEq for NodeDragUpdate
Source§fn eq(&self, other: &NodeDragUpdate) -> bool
fn eq(&self, other: &NodeDragUpdate) -> bool
Tests for
self and other values to be equal, and is used by ==.Source§impl Serialize for NodeDragUpdate
impl Serialize for NodeDragUpdate
impl StructuralPartialEq for NodeDragUpdate
Auto Trait Implementations§
impl Freeze for NodeDragUpdate
impl RefUnwindSafe for NodeDragUpdate
impl Send for NodeDragUpdate
impl Sync for NodeDragUpdate
impl Unpin for NodeDragUpdate
impl UnsafeUnpin for NodeDragUpdate
impl UnwindSafe for NodeDragUpdate
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more