pub type PhysicalDeviceShaderFloatControls2FeaturesKHR<'a> = PhysicalDeviceShaderFloatControls2Features<'a>;Aliased Type§
#[repr(C)]pub struct PhysicalDeviceShaderFloatControls2FeaturesKHR<'a> {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_float_controls2: u32,
pub _marker: PhantomData<&'a ()>,
}Fields§
§s_type: StructureType§p_next: *mut c_void§shader_float_controls2: u32§_marker: PhantomData<&'a ()>