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Module default_style

Module default_style 

Source

Constantsยง

ALIGNMENT_GUIDE
AXIS_X
AXIS_X_BRIGHT
AXIS_Y
AXIS_Y_BRIGHT
AXIS_Z
AXIS_Z_BRIGHT
BRUSH_PALETTE
CLIP_DISCARD
CLIP_KEEP
CLIP_POINT
CLIP_SPLIT_BACK
CUT_MODE
CUT_PREVIEW_MESH
DEFAULT_LINE_CONFIG
Default::default() is non-const, so we have to make our own.
DEFAULT_MATERIAL_COLOR
DEFAULT_MATERIAL_SELECTED_COLOR
DRAW_MODE
DRAW_PLANE_GRID
DRAW_PREVIEW_MESH
EDIT_AVAILABLE_COLOR
For things that are not currently being edited, but could be if the user e.g. clicked on them
EDIT_SELECTED_COLOR
Things that are currently being edited
EDIT_VERTEX_RADIUS
ENTITY_MARKER_UNSELECTED
Dim variant for marker gizmos on unselected lights, cameras, and empty entities. Keeps invisible entities locatable in the viewport without overpowering selection highlights.
FACE_EXTRUDE_PREVIEW
FACE_GRID_LINE
FACE_GRID_SELECTED
FACE_GRID_UNSELECTED
GRID_MAJOR_LINE
GRID_MINOR_LINE
INSPECTOR_AXIS_X
INSPECTOR_AXIS_Y
INSPECTOR_AXIS_Z
INSPECTOR_OVERRIDE
MARKER_SIZE
MATERIAL_PREVIEW_BG
MEASURE_TOOL_LABEL
MEASURE_TOOL_LINE
NAVMESH_AREA_0
NAVMESH_AREA_1
NAVMESH_AREA_2
NAVMESH_AREA_3
NAVMESH_AREA_DEFAULT
NAVMESH_DETAIL_WIREFRAME
NAVMESH_OBSTACLE_WIREFRAME
NAVMESH_POLYGON_FILL
NAVMESH_POLYGON_WIREFRAME
NAVMESH_REGION_BOUNDS
OUTLINE_LINE_SELECTED
OUTLINE_LINE_UNSELECTED
SELECTION_BBOX
SELECTION_MARQUEE_BG
SELECTION_MARQUEE_BORDER
TERRAIN_SCULPT_GIZMO
WIREFRAME_LINE_SELECTED
WIREFRAME_LINE_UNSELECTED
WIREFRAME_OUTLINE_CUT_PREVIEW
WIREFRAME_OUTLINE_GROUP_EDIT
WIREFRAME_OUTLINE_SELECTED
WIREFRAME_OUTLINE_SELECTED_CLIP
WIREFRAME_OUTLINE_UNSELECTED