Re-exports

pub use camera_node::*;

Modules

Structs

A layer that abstracts the graphics rendering. Executes the default rendergraph handle and properly acquires a swapchain image and presents, ensuring proper synchronization. frames_in_flight refers to the amount of frames that are queued on the graphics card. More frames means that the graphics card is kept busy and frames are produced more consequtively. However, latency is increased.

Direct acyclic graph abstraction for renderpasses, barriers and subpass dependencies.

Simple node for rendering a pass in the rendergraph

Enums

Traits

Represents a node in the renderpass.

Type Definitions