Structs§
- GLTexture
- Pixel
Data - Pixel data is supported payload type on every platform, but the expected
PixelFormat may differ. You can
PixelData::FORMAT
to query expected pixel format. - Sendable
Texture - SendableTexture is Send and Sync so it can be sent between threads, but it can only update the texture, it can not retrieve payload (such as Surface or NativeWindow on Android).
- Simple
Pixel Data - Convenience implementation for pixel data texture.
- Texture
- Native texture.
Enums§
Traits§
- GLTexture
Provider - Payload
Provider - Trait that implemented by objects that provide texture contents.
- Pixel
Data Provider - Platform
Texture With Provider - Platform
Texture Without Provider
Type Aliases§
- BoxedGL
Texture - Payload type for IOSurface backed texture.
- Boxed
Pixel Data - Actual type for pixel buffer payload.
- Result