pub fn evaluate_with(
threads: Threads,
shader: &dyn PixelShader,
constants: &Constants,
textures: &Views,
inputs: &BTreeMap<(String, u32), Input>,
grid: Grid,
targets: &[(u32, u8)],
) -> Result<Evaluation, Error>Expand description
evaluate on threads threads (evaluate_raw_with, a row of the grid each at a time): the same evaluation on
any count.