Struct ira::gltf::json::material::Material

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pub struct Material {
    pub alpha_cutoff: Option<AlphaCutoff>,
    pub alpha_mode: Checked<AlphaMode>,
    pub double_sided: bool,
    pub name: Option<String>,
    pub pbr_metallic_roughness: PbrMetallicRoughness,
    pub normal_texture: Option<NormalTexture>,
    pub occlusion_texture: Option<OcclusionTexture>,
    pub emissive_texture: Option<Info>,
    pub emissive_factor: EmissiveFactor,
    pub extensions: Option<Material>,
    pub extras: Void,
}
Expand description

The material appearance of a primitive.

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§alpha_cutoff: Option<AlphaCutoff>

The alpha cutoff value of the material.

§alpha_mode: Checked<AlphaMode>

The alpha rendering mode of the material.

The material’s alpha rendering mode enumeration specifying the interpretation of the alpha value of the main factor and texture.

  • In Opaque mode (default) the alpha value is ignored and the rendered output is fully opaque.

  • In Mask mode, the rendered output is either fully opaque or fully transparent depending on the alpha value and the specified alpha cutoff value.

  • In Blend mode, the alpha value is used to composite the source and destination areas and the rendered output is combined with the background using the normal painting operation (i.e. the Porter and Duff over operator).

§double_sided: bool

Specifies whether the material is double-sided.

  • When this value is false, back-face culling is enabled.

  • When this value is true, back-face culling is disabled and double sided lighting is enabled.

The back-face must have its normals reversed before the lighting equation is evaluated.

§name: Option<String>

Optional user-defined name for this object.

§pbr_metallic_roughness: PbrMetallicRoughness

A set of parameter values that are used to define the metallic-roughness material model from Physically-Based Rendering (PBR) methodology. When not specified, all the default values of pbrMetallicRoughness apply.

§normal_texture: Option<NormalTexture>

A tangent space normal map. The texture contains RGB components in linear space. Each texel represents the XYZ components of a normal vector in tangent space. Red [0 to 255] maps to X [-1 to 1]. Green [0 to 255] maps to Y [-1 to 1]. Blue [128 to 255] maps to Z [1/255 to 1]. The normal vectors use OpenGL conventions where +X is right and +Y is up. +Z points toward the viewer.

§occlusion_texture: Option<OcclusionTexture>

The occlusion map texture. The occlusion values are sampled from the R channel. Higher values indicate areas that should receive full indirect lighting and lower values indicate no indirect lighting. These values are linear. If other channels are present (GBA), they are ignored for occlusion calculations.

§emissive_texture: Option<Info>

The emissive map controls the color and intensity of the light being emitted by the material. This texture contains RGB components in sRGB color space. If a fourth component (A) is present, it is ignored.

§emissive_factor: EmissiveFactor

The emissive color of the material.

§extensions: Option<Material>

Extension specific data.

§extras: Void

Optional application specific data.

Trait Implementations§

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impl Clone for Material

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fn clone(&self) -> Material

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Material

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Material

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fn default() -> Material

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Material

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fn deserialize<__D>( __deserializer: __D, ) -> Result<Material, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl<'a> Get<Material> for Root

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fn get(&self, index: Index<Material>) -> Option<&Material>

Retrieves a single value at the given index.
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impl Serialize for Material

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Validate for Material

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fn validate<P, R>(&self, _root: &Root, _path: P, _report: &mut R)
where P: Fn() -> Path, R: FnMut(&dyn Fn() -> Path, Error),

Validates the invariants required for the library to function safely.

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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