pub struct Camera<'a> { /* private fields */ }Expand description
A camera’s projection. A node can reference a camera to apply a transform to place the camera in the scene.
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source§impl<'a> Camera<'a>
impl<'a> Camera<'a>
sourcepub fn projection(&self) -> Projection<'_>
pub fn projection(&self) -> Projection<'_>
Returns the camera’s projection.
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impl<'a> Freeze for Camera<'a>
impl<'a> RefUnwindSafe for Camera<'a>
impl<'a> Send for Camera<'a>
impl<'a> Sync for Camera<'a>
impl<'a> Unpin for Camera<'a>
impl<'a> UnwindSafe for Camera<'a>
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