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pub mod num_traits;

pub struct TVector2<T> {
    pub x: T,
    pub y: T
}

pub struct TVector3<T> {
    pub x: T,
    pub y: T,
    pub z: T
}

pub struct TVector4<T> {
    pub x: T,
    pub y: T,
    pub z: T,
    pub w: T
}

pub struct TQuaternion<T> {
    pub w: T,
    pub x: T,
    pub y: T,
    pub z: T
}