pub fn object_push_to_stack(object: Object, data_stack: &mut DataStack) -> boolExpand description
Moves an object onto the stack as a plain value of its type.
The object’s own allocation is freed, since the stack takes the bytes.
Returns false when the value does not fit.
Native types only. A stack slot keeps its destructor as a plain function
pointer. A runtime type drops itself by a field walk, which is not a
function pointer. Such a value would be dropped without its fields, and
every allocation they own would leak, so this refuses instead. Put a runtime
value in a DynamicManaged and push that.