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//! # Intro
//!
//! This document covers the usage of the crate's macros, it does
//! not delve into the detailed logic of the generated code.
//!
//! For a comprehensive understanding of the underlying
//! concepts and implementation details of the Actor Model,
//! it's recommended to read the article [Actors with Tokio](https://ryhl.io/blog/actors-with-tokio/)
//! by Alice Ryhl ( also known as _Darksonn_ ) also a great
//! talk by the same author on the same subject if a more
//! interactive explanation is prefered
//! [Actors with Tokio – a lesson in ownership - Alice Ryhl](https://www.youtube.com/watch?v=fTXuGRP1ee4)
//! (video).
//! This article not only inspired the development of the
//! `interthread` crate but also serves as foundation
//! for the Actor Model implementation logic in it.
//! ## What is an Actor ?
//!
//! Despite being a fundamental concept in concurrent programming,
//! defining exactly what an actor is can be ambiguous.
//!
//! - *Carl Hewitt*, often regarded as the father of the Actor Model,
//! [The Actor Model](https://www.youtube.com/watch?v=7erJ1DV_Tlo) (video).
//!
//! - Wikipidia [Actor Model](https://en.wikipedia.org/wiki/Actor_model)
//!
//!
//! a quote from [Actors with Tokio](https://ryhl.io/blog/actors-with-tokio/):
//!
//! > "The basic idea behind an actor is to spawn a
//! self-contained task that performs some job independently
//! of other parts of the program. Typically these actors
//! communicate with the rest of the program through
//! the use of message passing channels. Since each actor
//! runs independently, programs designed using them are
//! naturally parallel."
//! > - Alice Ryhl
//!
//! ## What is the problem ?
//!
//! To achieve parallel execution of individual objects
//! within the same program, it is challenging due
//! to the need for various types that are capable of
//! working across threads. The main difficulty
//! lies in the fact that as you introduce thread-related types,
//! you can quickly lose sight of the main program
//! idea as the focus shifts to managing thread-related
//! concerns.
//!
//! It involves using constructs like threads, locks, channels,
//! and other synchronization primitives. These additional
//! types and mechanisms introduce complexity and can obscure
//! the core logic of the program.
//!
//!
//! Moreover, existing libraries like [`actix`](https://docs.rs/actix/latest/actix/), [`axiom`](https://docs.rs/axiom/latest/axiom/),
//! designed to simplify working within the Actor Model,
//! often employ specific concepts, vocabulary, traits and types that may
//! be unfamiliar to users who are less experienced with
//! asynchronous programming and futures.
//!
//! ## Solution
//!
//! The [`actor`](./attr.actor.html) macro - when applied to the
//! implementation block of a given "MyActor" object,
//! generates additional types and functions
//! that enable communication between threads.
//!
//! A notable outcome of applying this macro is the
//! creation of the `MyActorLive` struct ("ActorName" + "Live"),
//! which acts as an interface/handle to the `MyActor` object.
//! `MyActorLive` retains the exact same public method signatures
//! as `MyActor`, allowing users to interact with the actor as if
//! they were directly working with the original object.
//!
//! ### Examples
//!
//!
//! Filename: Cargo.toml
//!
//!```text
//!interthread = "0.1.8"
//!oneshot = "0.1.5"
//!```
//!
//! Filename: main.rs
//!```rust
//!pub struct MyActor {
//! value: i8,
//!}
//!
//!#[interthread::actor(channel=2)] // <- this is it
//!impl MyActor {
//!
//! pub fn new( v: i8 ) -> Self {
//! Self { value: v }
//! }
//! pub fn increment(&mut self) {
//! self.value += 1;
//! }
//! pub fn add_number(&mut self, num: i8) -> i8 {
//! self.value += num;
//! self.value
//! }
//! pub fn get_value(&self) -> i8 {
//! self.value
//! }
//!}
//! // uncomment to see the generated code
//! //#[interthread::example(file="src/main.rs")]
//!fn main() {
//!
//! let actor = MyActorLive::new(5);
//!
//! let mut actor_a = actor.clone();
//! let mut actor_b = actor.clone();
//!
//! let handle_a = std::thread::spawn( move || {
//! actor_a.increment();
//! });
//!
//! let handle_b = std::thread::spawn( move || {
//! actor_b.add_number(5);
//! });
//!
//! let _ = handle_a.join();
//! let _ = handle_b.join();
//!
//! assert_eq!(actor.get_value(), 11)
//!}
//!
//! ```
//!
//! An essential point to highlight is that when invoking
//! `MyActorLive::new`, not only does it return an instance
//! of `MyActorLive`, but it also spawns a new thread that
//! contains an instance of `MyActor` in it.
//! This introduces parallelism to the program.
//!
//! The code generated by the [`actor`](./attr.actor.html) takes
//! care of the underlying message routing and synchronization,
//! allowing developers to rapidly prototype their application's
//! core functionality. This fast sketching capability is
//! particularly useful when exploring different design options,
//! experimenting with concurrency models, or implementing
//! proof-of-concept systems. Not to mention, the cases where
//! the importance of the program lies in the result of its work
//! rather than its execution.
//!
//!
//! # SDPL Framework
//!
//!
//! The code generated by the [`actor`](./attr.actor.html) macro
//! can be divided into four more or less important but distinct
//! parts: [`script`](#script) ,[`direct`](#direct),
//! [`play`](#play), [`live`](#live) .
//!
//! This categorization provides an intuitive
//! and memorable way to understand the different aspects
//! of the generated code.
//!
//! Expanding the above example, uncomment the [`example`](./attr.example.html)
//! placed above the `main` function, go to `examples/inter/main.rs` in your
//! root directory and find `MyActor` along with additional SDPL parts :
//!
//! # `script`
//!
//! Think of script as a message type definition.
//!
//! The declaration of an `ActorName + Script` enum, which is
//! serving as a collection of variants that represent
//! different messages that may be sent across threads through a
//! channel.
//!
//! Each variant corresponds to a struct with fields
//! that capture the input and/or output parameters of
//! the respective public methods of the Actor.
//!
//!
//! ```rust
//!
//!#[derive(Debug)]
//!pub enum MyActorScript {
//! Increment {},
//! AddNumber {
//! input: (i8),
//! output: oneshot::Sender<i8>,
//! },
//! GetValue {
//! output: oneshot::Sender<i8>,
//! },
//!}
//!
//! ```
//!
//! > **Note**: Method `new` not included as a variant in the `script`.
//!
//!
//! # direct
//! The implementation block of [`script`](#script), specifically
//! the `actor_name_ + direct` method which allows
//! for direct invocation of the Actor's methods by mapping
//! the enum variants to the corresponding function calls.
//!
//!
//! ```rust
//!impl MyActorScript {
//! pub fn my_actor_direct(self, actor: &mut MyActor) {
//! match self {
//! MyActorScript::Increment {} => {
//! actor.increment();
//! }
//! MyActorScript::AddNumber {
//! input: (num),
//! output: send,
//! } => {
//! send.send(actor.add_number(num))
//! .expect("'my_actor_direct.send'. Channel closed");
//! }
//! MyActorScript::GetValue { output: send } => {
//! send.send(actor.get_value())
//! .expect("'my_actor_direct.send'. Channel closed");
//! }
//! }
//! }
//!}
//!
//! ```
//!
//! # play
//! The function `actor_name_ + play` responsible for
//! continuously receiving `script` variants from
//! a dedicated channel and `direct`ing them.
//!
//! Also this function serves as the home for the Actor itself.
//!
//!
//!```rust
//!pub fn my_actor_play(
//! receiver: std::sync::mpsc::Receiver<MyActorScript>,
//! mut actor: MyActor) {
//!
//! while let Ok(msg) = receiver.recv() {
//! msg.my_actor_direct(&mut actor);
//! }
//! eprintln!("MyActor end of life ...");
//!}
//!```
//!
//! When using the [`edit`](./attr.actor.html#edit) argument in the [`actor`](./attr.actor.html)
//! macro, such as
//!
//!```rust
//!#[interthread::actor(channel=2, edit(play))]
//!```
//!
//! it allows for manual implementation of the `play` part, which
//! gives the flexibility to customize and modify
//! the behavior of the `play` to suit any requared logic.
//!
//!
//! # live
//! A struct `ActorName + Live`, which serves as an interface/handler
//! replicating the public method signatures of the original Actor.
//!
//! Invoking a method on a live instance, it's triggering the eventual
//! invocation of the corresponding method within the Actor.
//!
//! The `live` method `new` is creating : new channel, an instace of
//! the Actor,
//! spawning the `play` component in a separate
//! thread allowing for parallel execution,
//! returns an instance of `Self`.
//!
//!
//! ```rust
//!
//!impl MyActorLive {
//! pub fn new(v: i8) -> Self {
//! let (sender, receiver) = std::sync::mpsc::sync_channel(2);
//! let actor = MyActor::new(v);
//! let actor_live = Self { sender };
//! std::thread::spawn(|| my_actor_play(receiver, actor));
//! actor_live
//! }
//! pub fn increment(&mut self) {
//! let msg = MyActorScript::Increment {};
//! let _ = self
//! .sender
//! .send(msg)
//! .expect("'MyActorLive::method.send'. Channel is closed!");
//! }
//! pub fn add_number(&mut self, num: i8) -> i8 {
//! let (send, recv) = oneshot::channel();
//! let msg = MyActorScript::AddNumber {
//! input: (num),
//! output: send,
//! };
//! let _ = self
//! .sender
//! .send(msg)
//! .expect("'MyActorLive::method.send'. Channel is closed!");
//! recv.recv()
//! .expect("'MyActorLive::method.recv'. Channel is closed!")
//! }
//! pub fn get_value(&self) -> i8 {
//! let (send, recv) = oneshot::channel();
//! let msg = MyActorScript::GetValue { output: send };
//! let _ = self
//! .sender
//! .send(msg)
//! .expect("'MyActorLive::method.send'. Channel is closed!");
//! recv.recv()
//! .expect("'MyActorLive::method.recv'. Channel is closed!")
//! }
//!}
//!
//! ```
//!
//!
//! # Panics
//!
//! If the types used for input or output for actor methods
//! do not implement the `Send`, `Sync`, and `Debug` traits.
//!
//! Additionally, the actor object itself should implement
//! the `Send` trait, allowing it to be safely moved
//! to another thread for execution.
//!
//! # Macro Implicit Dependencies
//!
//! The [`actor`](./attr.actor.html) macro generates code
//! that utilizes channels for communication. However,
//! the macro itself does not provide any channel implementations.
//! Therefore, depending on the libraries used in your project,
//! you may need to import additional crates.
//!
//!### Crate Compatibility
//!<table>
//! <thead>
//! <tr>
//! <th>lib</th>
//! <th><a href="https://docs.rs/oneshot">oneshot</a></th>
//! <th><a href="https://docs.rs/async-channel">async_channel</a></th>
//! </tr>
//! </thead>
//! <tbody>
//! <tr>
//! <td>std</td>
//! <td style="text-align: center;">✓</td>
//! <td style="text-align: center;"><b>-</b></td>
//! </tr>
//! <tr>
//! <td><a href="https://crates.io/crates/smol">smol</a></td>
//! <td style="text-align: center;">✓</td>
//! <td style="text-align: center;">✓</td>
//! </tr>
//! <tr>
//! <td><a href="https://docs.rs/tokio">tokio</a></td>
//! <td style="text-align: center;"><b>-</b></td>
//! <td style="text-align: center;"><b>-</b></td>
//! </tr>
//! <tr>
//! <td><a href="https://crates.io/crates/async-std">async-std</a></td>
//! <td style="text-align: center;">✓</td>
//! <td style="text-align: center;"><b>-</b></td>
//! </tr>
//! </tbody>
//!</table>
//!
//!
//!>**Note:** The table shows the compatibility of
//!>the macro with different libraries, indicating whether
//!>the dependencies are needed (✔) or not.
//!>The macros will provide helpful messages indicating
//!>the necessary crate imports based on your project's dependencies.
mod attribute;
mod use_macro;
mod show;
mod file;
mod actor_gen;
mod name;
mod method;
mod check;
mod error;
static INTERTHREAD: &'static str = "interthread";
static INTER_EXAMPLE_DIR_NAME: &'static str = "INTER_EXAMPLE_DIR_NAME";
static INTER: &'static str = "inter";
static GROUP: &'static str = "group";
static ACTOR: &'static str = "actor";
static EXAMPLE: &'static str = "example";
static EXAMPLES: &'static str = "examples";
/// # Code transparency and exploration
///
/// The [`example`](./attr.example.html) macro serves as a
/// convenient tool for code transparency and exploration.
/// Automatically generating an expanded code file,
/// it provides developers with a tangible representation of
/// the code produced by the `interthread` macros.
///
/// Having the expanded code readily available in the `examples/inter`
/// directory offers a few key advantages:
///
/// - It provides a clear reference point for developers to inspect
/// and understand the underlying code structure.
///
/// - The generated code file serves as a starting point for
/// customization. Developers can copy and paste the generated code
/// into their own project files and make custom changes as needed.
/// This allows for easy customization of the generated actor
/// implementation to fit specific requirements or to add additional
/// functionality.
///
/// - Helps maintain a clean and focused project structure,
/// with the `examples` directory serving as a dedicated location for
/// exploring and experimenting with the generated code.
///
/// [`example`](./attr.example.html) macro helps developers to
/// actively engage with the generated code
/// and facilitates a smooth transition from the generated code to a
/// customized implementation. This approach promotes code transparency,
/// customization, and a better understanding of the generated code's
/// inner workings, ultimately enhancing the development experience
/// when working with the `interthread` macros.
///
/// Consider a macro [`actor`](./attr.actor.html) inside the project
/// in `src/my_file.rs`.
///
///Filename: my_file.rs
///```rust
///use interthread::{actor,example};
///
///pub struct Number;
///
/// // you can have "example" macro in the same file
/// // #[example(file="src/my_file.rs")]
///
///#[actor(channel=5)]
///impl Number {
/// pub fn new(value: u32) -> Self {Self}
///}
///
///```
///
///Filename: main.rs
///```rust
///use interthread::example;
///#[example(file="src/my_file.rs")]
///fn main(){
///}
///
///```
///
/// The macro will create and write to `examples/inter/my_file.rs`
/// the content of `src/my_file.rs` with the
/// [`actor`](./attr.actor.html) macro expanded.
///
///
///```text
///my_project/
///├── src/
///│ ├── my_file.rs <--- macro "actor"
///| |
///│ └── main.rs <--- macro "example"
///|
///├── examples/
/// ├── ...
/// └── inter/
/// ├── my_file.rs <--- expanded "src/my_file.rs"
///```
///
/// [`example`](./attr.example.html) macro can be placed on any
/// item in any file within your `src` directory, providing
/// flexibility in generating example code for/from different
/// parts of your project.
///
/// It provides two options for generating example code files:
/// - [`mod`](##mod) (default)
/// - [`main`](##main)
///
/// ## mod
/// The macro generates an example code file within the
/// `examples/inter` directory. For example:
///
///```rust
///#[example(file="my_file.rs")]
///```
///
/// This is equivalent to:
///
///```rust
///#[example(mod(file="my_file.rs"))]
///```
///
/// The generated example code file will be located at
/// `examples/inter/my_file.rs`.
///
/// This option provides developers with an easy way to
/// view and analyze the generated code, facilitating code
/// inspection and potential code reuse.
///
/// ## main
///
/// This option is used when specifying the `main` argument
/// in the `example` macro. It generates two files within
/// the `examples/inter` directory: the expanded code file
/// and an additional `main.rs` file.
///
///```rust
///#[example(main(file="my_file.rs"))]
///```
///
/// This option is particularly useful for testing and
/// experimentation. It allows developers to quickly
/// run and interact with the generated code by executing:
///
///```terminal
///$ cargo run --example inter
///```
///
/// The expanded code file will be located at
/// `examples/inter/my_file.rs`, while the `main.rs` file
/// serves as an entry point for running the example.
///
/// ## Configuration Options
///```text
///
///#[interthread::example(
///
/// mod ✔
/// main
///
/// (
/// file = "path/to/file.rs" ❗️
///
/// expand(actor,group) ✔
/// )
/// )]
///
///
/// default: ✔
/// required: ❗️
///
///
///```
///
/// # Arguments
///
/// - [`file`](#file)
/// - [`expand`](#expand) (default)
///
/// # file
///
///
/// The file argument is a required parameter of the example macro.
/// It expects the path to the file that needs to be expanded.
///
/// This argument is essential as it specifies the target file
/// for code expansion.
/// One more time [`example`](./attr.example.html) macro can be
/// placed on any item in any file within your `src` directory.
///
///
/// # expand
///
/// This argument allows the user to specify which
/// `interthread` macros to expand.
///
/// By default, the value of `expand` includes
/// the [`actor`](./attr.actor.html) and
/// [`group`](./attr.group.html) macros.
///
/// For example, if you want to expand only the
/// [`actor`](./attr.actor.html) macro in the generated
/// example code, you can use the following attribute:
///
/// ```rust
/// #[example(file="my_file.rs",expand(actor))]
/// ```
/// This will generate an example code file that includes
/// the expanded code of the [`actor`](./attr.actor.html) macro,
/// while excluding other macros like
/// [`group`](./attr.group.html).
///
#[proc_macro_error::proc_macro_error]
#[proc_macro_attribute]
pub fn example( attr: proc_macro::TokenStream, _item: proc_macro::TokenStream ) -> proc_macro::TokenStream {
let mut eaa = attribute::ExampleAttributeArguments::default();
let aaa_parser =
syn::meta::parser(|meta| eaa.parse(meta));
syn::parse_macro_input!(attr with aaa_parser);
let (file, lib) = file::expand_macros(&eaa.get_file(),&eaa.expand);
let path = if eaa.main {
show::example_show(file, &eaa.get_file(), Some(lib))
} else {
show::example_show(file, &eaa.get_file(), None )
};
let msg = format!("The file has been SUCCESSFULLY created at {}",path.to_string_lossy());
let note = "To avoid potential issues and improve maintainability, it is recommended to comment out the macro after its successful execution. To proceed, please comment out the macro and re-run the compilation.";
proc_macro_error::abort!( proc_macro2::Span::call_site(),msg; note = note);
}
/// ## Evolves a regular object into an actor
///
/// The macro is placed upon an implement block of an object
/// (`struct` or `enum`),
/// which has a public method named `new` returning `Self`.
///
/// In case if the initialization could potentially fail,
/// the method can be named `try_new`
/// and return `Option<Self>` or `Result<Self>`.
///
/// The macro will copy method signatures from all
/// public methods that do not consume the receiver, excluding
/// methods like `pub fn bla(self, val: u8) -> ()` where `self`
/// is consumed. Please ensure that the
/// receiver is defined as `&self` or `&mut self`.
///
/// It will
/// also include all associated functions that return a type.
/// To change this behavior and exclude all associated functions,
/// regardless of their return type, you can set the [`assoc`](#assoc)
/// argument of the macro to `false`.
///
/// If only a subset of methods is required to be
/// accessible across threads, split the `impl` block
/// into two parts. By applying the macro to a specific block,
/// the macro will only consider the methods within that block.
///
/// ## Configuration Options
///```text
///
/// #[interthread::actor(
///
/// channel = "inter" ✔
/// 0 || "unbounded"
/// 8
///
/// lib = "std" ✔
/// "smol"
/// "tokio"
/// "async_std"
///
/// edit ( ✘
/// script
/// direct
/// play
/// live
/// live::new
/// )
///
/// name = "" ✘
///
/// assoc = true ✔
///
/// )]
///
/// default: ✔
/// no default: ✘
///
///```
///
/// # Arguments
///
///
/// - [`channel`](#channel)
/// - [`lib`](#lib)
/// - [`edit`](#edit)
/// - [`name`](#name)
/// - [`assoc`](#assoc)
///
///
///
/// # channel
///
/// The `channel` argument specifies the type of channel.
///
/// - `"inter"` (default)
/// - `"unbounded"` or `0`
/// - `8` ( [`usize`] buffer size)
/// > **Note:** The default `"inter"` option is experimental
/// and primarily intended for experimentation purposes,
/// specifically with the `lib = "std"` setting.
/// It is recommended to avoid using this option
/// unless you need it.
///
/// The two macros
/// ```rust
/// #[actor(channel="unbounded")]
/// ```
/// and
/// ```rust
/// #[actor(channel=0)]
/// ```
/// are identical and both specify an unbounded channel.
///
/// When specifying an [`usize`] value for the `channel` argument
/// in the [`actor`](./attr.actor.html) macro, such as
/// ```rust
/// #[actor(channel=4)]
/// ```
/// the actor will use a bounded channel with a buffer size of 4.
/// This means that the channel can hold up to 4 messages in its
/// buffer before blocking/suspending the sender.
///
/// Using a bounded channel with a specific buffer size allows
/// you to control the memory usage and backpressure behavior
/// of the actor. When the buffer is full, any further attempts
/// to send messages will block/suspend until there is available space.
/// This provides a natural form of backpressure, allowing the
/// sender to slow down or pause message production when the
/// buffer is near capacity.
///
/// # lib
///
/// The `lib` argument specifies the 'async' library to use.
///
/// - `"std"` (default)
/// - `"smol"`
/// - `"tokio"`
/// - `"async_std"`
///
///## Examples
///```rust
///use interthread::actor;
///
///struct MyActor;
///
///#[actor(channel=10, lib ="tokio")]
///impl MyActor{
/// pub fn new() -> Self{Self}
///}
///#[tokio::main]
///async fn main(){
/// let my_act = MyActorLive::new();
///}
///```
///
///
///
/// # edit
///
/// The `edit` argument specifies the available editing options.
/// When using this argument, the macro expansion will
/// **exclude** the code related to `edit` options,
/// allowing the user to manually implement and
/// customize those parts according to their specific needs.
///
/// - [`script`](index.html#script)
/// - [`direct`](index.html#direct)
/// - [`play`](index.html#play)
/// - [`live`](index.html#live)
/// - `live::new`
///
///
/// ## Examples
///```rust
///
///use std::sync::mpsc;
///use interthread::actor;
///
///pub struct MyActor {
/// value: i8,
///}
/// // we will edit `play` function
/// #[actor(channel=2, edit(play))]
///impl MyActor {
///
/// pub fn new( value: i8 ) -> Self {
/// Self{value}
/// }
/// pub fn increment(&mut self) -> i8{
/// self.value += 1;
/// self.value
/// }
///}
///
///// manually create "play" function
///// use `example` macro to copy paste
///// `play`'s body
///pub fn my_actor_play(
/// receiver: mpsc::Receiver<MyActorScript>,
/// mut actor: MyActor) {
/// // set a custom variable
/// let mut call_counter = 0;
/// while let Ok(msg) = receiver.recv() {
/// // do something
/// // like
/// println!("Value of call_counter = {}",call_counter);
///
/// // `direct` as usual
/// msg.my_actor_direct(&mut actor);
///
/// // increment the counter as well
/// call_counter += 1;
/// }
/// eprintln!(" the end ");
///}
///
///
///fn main() {
///
/// let my_act = MyActorLive::new(0);
/// let mut act_a = my_act.clone();
///
///
/// let handle_a = std::thread::spawn(move || -> i8{
/// act_a.increment()
/// });
///
/// let value = handle_a.join().unwrap();
///
/// assert_eq!(value, 1);
///
/// // and it will print the value of
/// // call_counter
///}
///```
///
/// > **Note:** The expanded `actor` can be viewed using [`example`](./attr.example.html) macro.
///
///
/// Now, let's explore a scenario where we want to manipulate or
/// even return a type from the [`play`](index.html#play)
/// component by invoking a method on the [`live`](index.html#live)
/// component. We can easily modify the generated code to
/// enable this functionality.
///
/// ## Examples
///```rust
///use std::sync::mpsc;
///use interthread::actor;
///
///pub struct MyActor {
/// value: i8,
///}
/// #[actor(channel=2, edit(play))]
///impl MyActor {
///
/// pub fn new( value: i8 ) -> Self {
/// Self{value}
/// }
/// pub fn increment(&mut self) -> i8{
/// self.value += 1;
/// self.value
/// }
/// // it's safe to hack the macro in this way
/// // having `&self` as receiver along with
/// // other things creates a `Script` variant
/// // We'll catch it in `play` function
/// pub fn play_get_counter(&self)-> Option<u32>{
/// None
/// }
///
///}
///
///// manually create "play" function
///// use `example` macro to copy paste
///// `play`'s body
///pub fn my_actor_play(
/// receiver: mpsc::Receiver<MyActorScript>,
/// mut actor: MyActor) {
/// // set a custom variable
/// let mut call_counter = 0;
///
/// while let Ok(msg) = receiver.recv() {
///
/// // match incoming msgs
/// // for `play_get_counter` variant
/// match msg {
/// // you don't have to remember the
/// // the name of the `Script` variant
/// // your text editor does it for you
/// // so just choose the variant
/// MyActorScript::PlayGetCounter { output } =>
/// { let _ = output.send(Some(call_counter));},
///
/// // else as usual
/// _ => { msg.my_actor_direct(&mut actor); }
/// }
/// call_counter += 1;
/// }
/// eprintln!("the end");
///}
///
///
///fn main() {
///
/// let my_act = MyActorLive::new(0);
/// let mut act_a = my_act.clone();
/// let mut act_b = my_act.clone();
///
/// let handle_a = std::thread::spawn(move || {
/// act_a.increment();
/// });
/// let handle_b = std::thread::spawn(move || {
/// act_b.increment();
/// });
///
/// let _ = handle_a.join();
/// let _ = handle_b.join();
///
///
/// let handle_c = std::thread::spawn(move || {
///
/// // as usual we invoke a method on `live` instance
/// // which has the same name as on the Actor object
/// // but
/// if let Some(counter) = my_act.play_get_counter(){
///
/// println!("This call never riched the `Actor`,
/// it returns the value of total calls from the
/// `play` function ,call_counter = {:?}",counter);
///
/// assert_eq!(counter, 2);
/// }
/// });
/// let _ = handle_c.join();
///
///}
///```
/// Let's take a moment to rearrange our example.
///
///
/// ## Examples
///```rust
///use std::sync::mpsc;
///use interthread::actor;
///
///pub struct MyActor {
/// value: i8,
///}
/// #[actor(channel=2, edit(play))]
///impl MyActor {
///
/// pub fn new( value: i8 ) -> Self {
/// Self{value}
/// }
/// pub fn increment(&mut self) -> i8{
/// self.value += 1;
/// self.value
/// }
/// pub fn play_get_counter(&self)-> Option<u32>{
/// None
/// }
///
///}
///
///
///// incapsulate the matching block
///// inside `Script` impl block
///// where the `direct`ing is happening
///// to keep our `play` function nice
///// and tidy
///impl MyActorScript {
/// pub fn custom_direct(self,
/// actor: &mut MyActor,
/// counter: &u32 ){
///
/// // the same mathing block
/// // as in above example
/// match self {
/// MyActorScript::PlayGetCounter { output } =>
/// { let _ = output.send(Some(counter.clone()));},
///
/// // else as usual
/// msg => { msg.my_actor_direct(actor); }
/// }
/// }
///}
///
///// manually create "play" function
///// use `example` macro to copy paste
///// `play`'s body
///pub fn my_actor_play(
/// receiver: mpsc::Receiver<MyActorScript>,
/// mut actor: MyActor) {
/// // set a custom variable
/// let mut call_counter = 0;
///
/// // nice and tidy while loop ready
/// // for more wild things to happen
/// while let Ok(msg) = receiver.recv() {
///
/// // this is the invocation
/// // of MyActorScript.custom_direct()
/// msg.custom_direct(&mut actor, &call_counter);
///
/// call_counter += 1;
/// }
/// eprintln!("the end");
///}
///
///
///fn main() {
///
/// let my_act = MyActorLive::new(0);
/// let mut act_a = my_act.clone();
/// let mut act_b = my_act.clone();
///
/// let handle_a = std::thread::spawn(move || {
/// act_a.increment();
/// });
/// let handle_b = std::thread::spawn(move || {
/// act_b.increment();
/// });
///
/// let _ = handle_a.join();
/// let _ = handle_b.join();
///
///
/// let handle_c = std::thread::spawn(move || {
///
/// if let Some(counter) = my_act.play_get_counter(){
///
/// println!("This call never riched the `Actor`,
/// it returns the value of total calls from the
/// `play` function ,call_counter = {:?}",counter);
///
/// assert_eq!(counter, 2);
/// }
/// });
/// let _ = handle_c.join();
///
///}
///```
///
/// # name
///
/// The `name` attribute allows developers to provide a
/// custom name for `actor`, overriding the default
/// naming conventions of the crate. This can be useful
/// when there are naming conflicts or when a specific
/// naming scheme is desired.
///
/// - "" (default): No name specified
///
/// ## Examples
///```rust
///use interthread::actor;
///
///pub struct MyActor;
///
///#[actor(name="OtherActor")]
///impl MyActor {
///
/// pub fn new() -> Self {Self}
///}
///fn main () {
/// let other_act = OtherActorLive::new();
///}
///```
///
///
///
/// # assoc
///
/// The `assoc` option indicates whether **associated** **functions**
/// of the actor struct are included in generated code as
/// instance methods, allowing them to be invoked on
/// the generated struct itself.
///
/// - true (default)
/// - false
///
/// ## Examples
///```rust
///use interthread::actor;
///pub struct Aa;
///
///
///#[actor(name="Bb")]
///impl Aa {
///
/// pub fn new() -> Self { Self{} }
///
/// pub fn is_even( n: u8 ) -> bool {
/// n % 2 == 0
/// }
///}
///
///fn main() {
///
/// let bb = BbLive::new();
/// assert_eq!(bb.is_even(84), Aa::is_even(84));
///}
/// ```
/// An [`actor`](./attr.actor.html) macro as
/// ```rust
/// #[actor(name="Bb",assoc=false)]
/// ```
/// on the same object `Aa` will create a type `BbLive`
/// without any methods defined.
///
#[proc_macro_error::proc_macro_error]
#[proc_macro_attribute]
pub fn actor( attr: proc_macro::TokenStream, item: proc_macro::TokenStream ) -> proc_macro::TokenStream {
let impl_block = syn::parse_macro_input!(item as syn::ItemImpl);
let mut paaa = attribute::ParseActorAttributeArguments::default();
let attr_str = attr.clone().to_string();
if !attr_str.is_empty(){
let aaa_parser =
syn::meta::parser(|meta| paaa.parse(meta));
syn::parse_macro_input!(attr with aaa_parser);
}
let aaa = paaa.get_arguments();
check::channels_import( &aaa.lib );
let mut inter_gen_actor = actor_gen::ActorMacroGeneration::new( /*name,*/ aaa, impl_block );
let code = inter_gen_actor.generate();
quote::quote!{#code}.into()
}
/// ## Currently under development (((
///
/// The `group` macro, although not currently included
/// in the `interthread` crate.It aims to address
/// several critical challenges encountered when
/// working with the `actor` macro:
///
/// - Instead of creating separate threads for each object,
/// the `group` macro will enable the user to create an actor
/// that represents a group of objects, consolidating
/// their processing and execution within a single thread.
///
///
/// - In scenarios where objects are already created or imported,
/// and the user does not have the authority to implement
/// additional methods such as "new" or "try_new",
/// the `group` macro should offer a way to include
/// these objects as part of the actor system.
///
/// Although the `group` macro is not currently part of the
/// `interthread` crate, its development aims to offer a
/// comprehensive solution to these challenges, empowering
/// users to efficiently manage groups of objects within an
/// actor system.
///
/// Check `interthread` on ['GitHub'](https://github.com/NimonSour/interthread.git)
///
#[proc_macro_error::proc_macro_error]
#[proc_macro_attribute]
pub fn group( _attr: proc_macro::TokenStream, _item: proc_macro::TokenStream ) -> proc_macro::TokenStream {
let msg = "The \"group\" macro is currently under development and is not yet implemented in the `interthread` crate.";
proc_macro_error::abort!( proc_macro2::Span::call_site(),msg );
}