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mod builder;
use crossterm::event::KeyCode;
use builder::components;
pub struct Page {
title: Option<String>,
content: Vec<String>,
footer: Option<Vec<String>>,
width: u16,
height: Option<u16>,
}
impl Page {
fn convert_vec_str(vec: Vec<&str>) -> Vec<String> {
let mut converted: Vec<String> = Vec::new();
for item in vec {
converted.push(String::from(item));
}
converted
}
pub fn new(
title: Option<&str>,
content: Vec<&str>,
footer: Option<Vec<&str>>,
width: u16,
height: Option<u16>,
) -> Page {
let title: Option<String> = match title {
Some(title) => Some(String::from(title)), None => None
};
let content = Page::convert_vec_str(content);
let footer: Option<Vec<String>> = match footer {
Some(footer) => Some(Page::convert_vec_str(footer)), None => None
};
Page { title, content, footer, width, height }
}
}
pub struct Application {
home: Option<Page>
}
impl Application {
pub fn new() -> Application {
builder::tools::clear_terminal();
Application { home: None }
}
pub fn run_hello_builder(&self) {
self.print_page(&Page::new(
Some("Hello builder"),
vec!["Welcome to Interface Builder"],
Some(vec!["Press ESC to exit..."]),
37, None
));
builder::await_key_code(KeyCode::Esc);
builder::tools::clear_terminal();
}
pub fn home(&mut self, page: Page) {
self.home = Some(page);
}
pub fn run(&self) {
match &self.home {
Some(home) => self.print_page(home),
None => panic!("home is not implemented, use application.home(Page) before application.run()")
}
}
fn print_page(&self, page_data: &Page) {
let mut page = components::Page::new(page_data.width, page_data.height);
if let Some(title) = &page_data.title {
page.title(&title);
}
let mut content: Vec<&str> = Vec::new();
for line in &page_data.content {
content.push(line);
}
page.content(content);
if let Some(footer) = &page_data.footer {
let mut lines: Vec<&str> = Vec::new();
for line in footer {
lines.push(line);
}
page.footer(lines);
}
page.print();
}
}