Struct input::Seat
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pub struct Seat { /* fields omitted */ }
A seat has two identifiers, the physical name and the logical name.
A device is always assigned to exactly one seat. It may change to a different logical seat but it cannot change physical seats. See Seats for details.
Methods
impl Seat
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fn context(&self) -> Libinput
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Get the libinput context from the seat.
fn physical_name(&self) -> &str
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Return the physical name of the seat.
For libinput contexts created from udev, this is always the
same value as passed into udev_assign_seat
and all
seats from that context will have the same physical name.
The physical name of the seat is one that is usually set by the system or lower levels of the stack. In most cases, this is the base filter for devices - devices assigned to seats outside the current seat will not be available to the caller.
fn logical_name(&self) -> &str
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Return the logical name of the seat.
This is an identifier to group sets of devices within the compositor.
Trait Implementations
impl Eq for Seat
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impl Debug for Seat
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impl FromRaw<libinput_seat> for Seat
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unsafe fn from_raw(ffi: *mut libinput_seat, context: &Libinput) -> Self
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Create a new instance of this type from a raw pointer and it's context. Read more
impl AsRaw<libinput_seat> for Seat
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fn as_raw(&self) -> *const libinput_seat
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Receive a raw pointer representing this type.
impl Context for Seat
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impl Clone for Seat
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fn clone(&self) -> Self
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl Drop for Seat
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impl PartialEq for Seat
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fn eq(&self, other: &Self) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &Rhs) -> bool
1.0.0[src]
This method tests for !=
.