use reis::{
ei::{button::ButtonState, keyboard::KeyState},
event::EiEvent,
};
use crate::{Event, KeyboardEvent, PointerEvent};
impl Event {
pub fn from_ei_event(ei_event: EiEvent) -> impl Iterator<Item = Self> {
to_input_events(ei_event).into_iter()
}
}
enum Events {
None,
One(Event),
Two(Event, Event),
}
impl Events {
fn into_iter(self) -> impl Iterator<Item = Event> {
EventIterator::new(self)
}
}
struct EventIterator {
events: [Option<Event>; 2],
pos: usize,
}
impl EventIterator {
fn new(events: Events) -> Self {
let events = match events {
Events::None => [None, None],
Events::One(e) => [Some(e), None],
Events::Two(e, f) => [Some(e), Some(f)],
};
Self { events, pos: 0 }
}
}
impl Iterator for EventIterator {
type Item = Event;
fn next(&mut self) -> Option<Self::Item> {
let res = if self.pos >= self.events.len() {
None
} else {
self.events[self.pos]
};
self.pos += 1;
res
}
}
fn to_input_events(ei_event: EiEvent) -> Events {
match ei_event {
EiEvent::KeyboardModifiers(mods) => {
let modifier_event = KeyboardEvent::Modifiers {
mods_depressed: mods.depressed,
mods_latched: mods.latched,
mods_locked: mods.locked,
group: mods.group,
};
Events::One(Event::Keyboard(modifier_event))
}
EiEvent::Frame(_) => Events::None, EiEvent::PointerMotion(motion) => {
let motion_event = PointerEvent::Motion {
time: motion.time as u32,
dx: motion.dx as f64,
dy: motion.dy as f64,
};
Events::One(Event::Pointer(motion_event))
}
EiEvent::PointerMotionAbsolute(_) => Events::None,
EiEvent::Button(button) => {
let button_event = PointerEvent::Button {
time: button.time as u32,
button: button.button,
state: match button.state {
ButtonState::Released => 0,
ButtonState::Press => 1,
},
};
Events::One(Event::Pointer(button_event))
}
EiEvent::ScrollDelta(delta) => {
let dy = Event::Pointer(PointerEvent::Axis {
time: 0,
axis: 0,
value: delta.dy as f64,
});
let dx = Event::Pointer(PointerEvent::Axis {
time: 0,
axis: 1,
value: delta.dx as f64,
});
if delta.dy != 0. && delta.dx != 0. {
Events::Two(dy, dx)
} else if delta.dy != 0. {
Events::One(dy)
} else if delta.dx != 0. {
Events::One(dx)
} else {
Events::None
}
}
EiEvent::ScrollStop(_) => Events::None, EiEvent::ScrollCancel(_) => Events::None, EiEvent::ScrollDiscrete(scroll) => {
let dy = Event::Pointer(PointerEvent::AxisDiscrete120 {
axis: 0,
value: scroll.discrete_dy,
});
let dx = Event::Pointer(PointerEvent::AxisDiscrete120 {
axis: 1,
value: scroll.discrete_dx,
});
if scroll.discrete_dy != 0 && scroll.discrete_dx != 0 {
Events::Two(dy, dx)
} else if scroll.discrete_dy != 0 {
Events::One(dy)
} else if scroll.discrete_dx != 0 {
Events::One(dx)
} else {
Events::None
}
}
EiEvent::KeyboardKey(key) => {
let key_event = KeyboardEvent::Key {
key: key.key,
state: match key.state {
KeyState::Press => 1,
KeyState::Released => 0,
},
time: key.time as u32,
};
Events::One(Event::Keyboard(key_event))
}
EiEvent::TouchDown(_) => Events::None, EiEvent::TouchUp(_) => Events::None, EiEvent::TouchMotion(_) => Events::None, _ => Events::None,
}
}