use std::collections::{BTreeMap, LinkedList};
pub struct TimeoutSet<T> {
time_list: BTreeMap<u64, LinkedList<T>>,
}
impl<T> Default for TimeoutSet<T> {
fn default() -> Self {
Self::new()
}
}
impl<T> TimeoutSet<T> {
pub fn new() -> Self {
Self {
time_list: BTreeMap::new(),
}
}
pub fn add(&mut self, time: u64, val: T) {
match self.time_list.get_mut(&time) {
Some(list) => {
list.push_back(val);
}
None => {
let mut list = LinkedList::new();
list.push_back(val);
self.time_list.insert(time, list);
}
}
}
fn get_timeout_keys(&self, time: u64) -> LinkedList<u64> {
let mut times = LinkedList::new();
for (t, _) in self.time_list.iter() {
if *t <= time {
times.push_back(*t)
} else {
break;
}
}
times
}
pub fn get_timeout_values(&self, time: u64) -> LinkedList<&T> {
let mut list = LinkedList::new();
for (t, values) in self.time_list.iter() {
if *t <= time {
for item in values {
list.push_back(item);
}
} else {
break;
}
}
list
}
pub fn timeout(&mut self, time: u64) -> LinkedList<T> {
let mut list = LinkedList::new();
let times = self.get_timeout_keys(time);
let mut time_list = &mut self.time_list;
for t in times {
if let Some(mut values) = time_list.remove(&t) {
list.append(&mut values)
}
}
list
}
pub fn clear(&mut self) {
self.time_list.clear();
}
}