Partial implementation of the Ink markup language for game dialogue.
Errors from creating or walking through stories.
Choice presented to the user.
Single line of text in a story, ready to display.
Story with knots, diverts, choices and possibly lots of text.
Internal error from walking through a story.
Result from following a
Read all text from lines in a buffer into a single string and return it.
Convenience type to indicate when a buffer of