Expand description
§inkling
Reveal arbitrary ASCII art as a progress indicator.
A normal progress bar maps a scalar 0..=1 onto how much of a line is
filled. inkling generalises that to two dimensions: it maps progress onto
the order in which the glyphs of a picture appear. Give it a dragon and it
paints the dragon as your task runs.
§Install
[dependencies]
inkling-loader = "0.2"It publishes as inkling-loader (the short name was taken) but imports as inkling.
Want the command-line tool rather than the library? That is the inkling-cli crate
(cargo install inkling-cli), which lets any language drive a reveal through a pipe.
§Quick start
The easy front door is Loader: make one with a total,
advance it from anywhere, and a living reveal paints itself until you finish.
use inkling::prelude::*;
let loader = Loader::new(100);
for _ in 0..100 {
// ... a slice of work ...
loader.inc(1);
}
loader.finish();Or wrap any iterator and forget about it:
use inkling::prelude::*;
for _item in (0..100).inkling() {
// ... work ...
}§The one idea
Everything turns on a single abstraction, the RankMap: every ink cell of
the art is assigned a reveal rank in 0..=1, and a cell is visible exactly
when rank <= progress. Because rank is fixed and monotonic, the reveal can
never run backwards, any progress value renders directly (it is seekable and
resumable), and the whole thing is pure.
How ranks are assigned is the single pluggable seam: an Ordering. The
flagship Geodesic ordering traces the “spine” of the
art and reveals along it, so a serpent paints from one tip to the other, around
every coil, with no per-art configuration.
use inkling::{Art, ordering::{Ordering, Geodesic}};
let art = Art::parse("/\\__/\\\n\\____/");
let ranks = Geodesic::default().rank(&art);
// The pure, dependency-free view: render the half-revealed frame as text.
let frame = inkling::frame::to_string(&art, &ranks, 0.5);
assert_eq!(frame.lines().count(), art.height() as usize);§Features
| Feature | Default | What it adds |
|---|---|---|
terminal | yes | The live renderer: Loader, render::Reveal, colour. Pulls in crossterm. |
unicode | yes | Real display widths for CJK and emoji, via unicode-width. |
With neither, the core (art, rank, ordering, easing,
frame, width) is pure std with no dependencies at all.
Re-exports§
pub use art::Art;pub use easing::Easing;pub use ordering::Ordering;pub use rank::RankMap;pub use width::glyph_cols;pub use loader::Handle;pub use loader::Loader;pub use loader::ProgressIteratorExt;pub use render::ColorDepth;pub use render::Palette;pub use render::Style;
Modules§
- art
- The immutable art model: a rectangular grid of glyphs.
- easing
- Easing functions map linear time
0..=1onto eased progress0..=1. - frame
- Pure, dependency-free description of a single reveal frame.
- loader
Loader: the ergonomic, thread-safe front door to Inkling.- ordering
- Orderings turn
Artinto aRankMap. - prelude
- The handful of imports most programs want, in one glob:
use inkling::prelude::*;. - rank
RankMap: the reveal schedule.- render
- Terminal rendering.
- width
- How many terminal columns a glyph occupies.