load_all_modules/
load_all_modules.rs

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
use bitflags::bitflags;
use infinite_rs::tag::types::common_types::{
    AnyTag, FieldBlock, FieldByteFlags, FieldCharEnum, FieldLongEnum, FieldReference, FieldStringId,
};
use infinite_rs::ModuleFile;
use infinite_rs_derive::TagStructure;
use num_enum::TryFromPrimitive;

fn load_modules(deploy_path: String) -> infinite_rs::Result<Vec<ModuleFile>> {
    let mut modules = Vec::new();
    for entry in walkdir::WalkDir::new(deploy_path)
        .into_iter()
        .filter_map(|e| e.ok())
    {
        if entry.file_type().is_file() {
            let file_path = entry.path().to_str().unwrap();
            if file_path.ends_with(".module") {
                let module = ModuleFile::from_path(file_path);
                match module {
                    Ok(_) => {
                        modules.push(module?);
                        println!("Read module: {}", file_path);
                    }
                    Err(err) => {
                        println!("Failed on file: {}", file_path);
                        return Err(err);
                    }
                };
            }
        }
    }
    Ok(modules)
}

#[derive(Default, Debug, TagStructure)]
#[data(size(0x30))]
struct MaterialShaderFunctionParameter {
    #[data(offset(0x04))]
    input_name: FieldStringId,
}

bitflags! {
    #[derive(Default, Debug)]
    pub struct MaterialFlags : u8 {
        const CONVERTED_FROM_SHADER = 0b01;
        const DECAL_POST_LIGHTING = 0b10;
        const RUNTIME_GENERATED = 0b100;
    }
}

#[derive(TryFromPrimitive, Debug, Default)]
#[repr(u32)]
enum MaterialParameterType {
    #[default]
    Bitmap,
    Real,
    Int,
    Bool,
    Color,
    ScalarGPUProperty,
    ColorGPUProperty,
    String,
    Preset,
}

#[derive(Default, Debug, TagStructure)]
#[data(size(0x9c))]
struct MaterialParameter {
    #[data(offset(0x8))]
    bitmap: FieldReference,
    #[data(offset(0x4))]
    parameter_type: FieldLongEnum<MaterialParameterType>,
    #[data(offset(0x80))]
    function_parameters: FieldBlock<MaterialShaderFunctionParameter>,
}

#[derive(Default, Debug, TagStructure)]
#[data(size(0x38))]
struct MaterialPostprocessTexture {
    #[data(offset(0x00))]
    texture: FieldReference,
}

#[derive(Default, Debug, TagStructure)]
#[data(size(0xA0))]
struct PostProcessDefinition {
    #[data(offset(0x00))]
    textures: FieldBlock<MaterialPostprocessTexture>,
}

#[derive(TryFromPrimitive, Debug, Default)]
#[repr(u8)]
enum MaterialStyleShaderSupportedLayers {
    #[default]
    Supports1Layer,
    Supports4Layers,
    Supports7Layers,
    LayerShaderDisabled,
}

#[derive(TryFromPrimitive, Debug, Default)]
#[repr(u8)]
enum MaterialStyleShaderSupportsDamageEnum {
    #[default]
    No,
    Yes,
}

#[derive(Default, Debug, TagStructure)]
#[data(size(0x5c))]
struct MaterialStyleInfo {
    #[data(offset(0x00))]
    material_style: FieldReference,
    #[data(offset(0x1C))]
    material_style_tag: FieldReference,
    #[data(offset(0x38))]
    region_name: FieldStringId,
    #[data(offset(0x3C))]
    base_intention: FieldStringId,
    #[data(offset(0x40))]
    mask0_red_channel_intention: FieldStringId,
    #[data(offset(0x44))]
    mask0_green_channel_intention: FieldStringId,
    #[data(offset(0x48))]
    mask0_blue_channel_intention: FieldStringId,
    #[data(offset(0x4C))]
    mask1_red_channel_intention: FieldStringId,
    #[data(offset(0x50))]
    mask1_green_channel_intention: FieldStringId,
    #[data(offset(0x54))]
    mask1_blue_channel_intention: FieldStringId,
    #[data(offset(0x58))]
    supported_layers: FieldCharEnum<MaterialStyleShaderSupportedLayers>,
    #[data(offset(0x59))]
    requires_damage: FieldCharEnum<MaterialStyleShaderSupportsDamageEnum>,
}

#[derive(Default, Debug, TagStructure)]
#[data(size(0x88))]
struct MaterialTag {
    #[data(offset(0x00))]
    any_tag: AnyTag,
    #[data(offset(0x10))]
    material_shader: FieldReference,
    #[data(offset(0x2C))]
    material_parameters: FieldBlock<MaterialParameter>,
    #[data(offset(0x40))]
    postprocess_definition: FieldBlock<PostProcessDefinition>,
    #[data(offset(0x6A))]
    flags: FieldByteFlags<MaterialFlags>,
    #[data(offset(0x74))]
    style_info: FieldBlock<MaterialStyleInfo>,
}

fn main() -> infinite_rs::Result<()> {
    let mut pc_modules =
        load_modules(String::from("C:/XboxGames/Halo Infinite/Content/deploy/pc"))?;

    let mut any_modules = load_modules(String::from(
        "C:/XboxGames/Halo Infinite/Content/deploy/any",
    ))?;

    let mut modules = pc_modules.iter_mut().chain(any_modules.iter_mut());

    for module in &mut modules {
        for index in 0..module.files.len() {
            module.read_tag(index as u32)?;
            let tag = &mut module.files[index];
            if tag.tag_group == "mat " {
                let mut mat = MaterialTag::default();
                tag.read_metadata(&mut mat)?;
                println!("{:#?}", mat.style_info);
            }
        }
    }
    Ok(())
}