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/*!
Simple and fast deserialization library for Halo Infinite.

Provides tools to load module files, read and decompress tags within them. Translates built-in types into rust-native structures, bridging the gap for Halo Infinite modding projects.

This crate currently is in early-development. Please let me know via Github issues about any issues you encounter using this project.


```rust
use infinite_rs::ModuleFile

fn load_modules() -> std::io::Result<()> {
    // Create new instance of a Module file.
    // These are the main archive files used in Halo Infinite.
    let mut module = ModuleFile::new();
    // Reads to the module file given a file path.
    module.read("path/to/.module/file");

    // The tag file is made up of a header and other structures.
    // This is an "asset" stored in the module.
    // Reads file at index 0 of the module.
    println!("{:#?}", module.files[0]);
    """
    ModuleFileEntry {
        resource_count: 0,
        parent_index: 7,
        unknown: 788,
        block_count: 2,
        block_index: 7,
        resource_index: 0,
        tag_group: "LigS",
        ...
    """


    // Read tag at index 0 into "tag info".
    module.read_tag(0)
    println!("{:#?}", module.files[0].tag_info);
    """
    TagFile {
        header: TagHeader {
            magic: "ucsh",
            version: 27,
            root_struct_guid: -8339828558656697538,
            checksum: 7960564650044378456,
            ...
    """

    Ok(())
}
```
*/
pub mod common;
pub mod module;
pub mod tag;

#[doc(inline)]
pub use crate::{module::loader::ModuleFile, tag::loader::TagFile};