pub trait CodeModeService: Send + Sync {
// Required methods
fn search<'life0, 'async_trait>(
&'life0 self,
query: String,
) -> Pin<Box<dyn Future<Output = Result<SearchOutput, String>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn execute<'life0, 'async_trait>(
&'life0 self,
code: String,
options: CodeModeRunOptions,
) -> Pin<Box<dyn Future<Output = Result<ExecutionState, String>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn execution<'life0, 'async_trait>(
&'life0 self,
execution_id: String,
) -> Pin<Box<dyn Future<Output = Result<ExecutionState, String>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn artifact<'life0, 'async_trait>(
&'life0 self,
execution_id: String,
artifact_id: String,
) -> Pin<Box<dyn Future<Output = Result<Value, String>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn approve<'life0, 'async_trait>(
&'life0 self,
execution_id: String,
seq: u64,
options: CodeModeRunOptions,
) -> Pin<Box<dyn Future<Output = Result<ExecutionState, String>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn reject<'life0, 'async_trait>(
&'life0 self,
execution_id: String,
seq: u64,
) -> Pin<Box<dyn Future<Output = Result<ExecutionState, String>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn cancel<'life0, 'async_trait>(
&'life0 self,
execution_id: String,
) -> Pin<Box<dyn Future<Output = Result<ExecutionState, String>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
}Expand description
Send-safe lifecycle boundary used by transports and native actor handles.
Required Methods§
Sourcefn search<'life0, 'async_trait>(
&'life0 self,
query: String,
) -> Pin<Box<dyn Future<Output = Result<SearchOutput, String>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn search<'life0, 'async_trait>(
&'life0 self,
query: String,
) -> Pin<Box<dyn Future<Output = Result<SearchOutput, String>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Searches current connector methods and saved snippets.
Sourcefn execute<'life0, 'async_trait>(
&'life0 self,
code: String,
options: CodeModeRunOptions,
) -> Pin<Box<dyn Future<Output = Result<ExecutionState, String>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn execute<'life0, 'async_trait>(
&'life0 self,
code: String,
options: CodeModeRunOptions,
) -> Pin<Box<dyn Future<Output = Result<ExecutionState, String>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Starts an execution and returns its durable running state.
Sourcefn execution<'life0, 'async_trait>(
&'life0 self,
execution_id: String,
) -> Pin<Box<dyn Future<Output = Result<ExecutionState, String>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn execution<'life0, 'async_trait>(
&'life0 self,
execution_id: String,
) -> Pin<Box<dyn Future<Output = Result<ExecutionState, String>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Returns one bounded execution snapshot by identifier.
Oversized values remain artifact references so transports can return the snapshot before retrieving a selected artifact.
Sourcefn artifact<'life0, 'async_trait>(
&'life0 self,
execution_id: String,
artifact_id: String,
) -> Pin<Box<dyn Future<Output = Result<Value, String>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn artifact<'life0, 'async_trait>(
&'life0 self,
execution_id: String,
artifact_id: String,
) -> Pin<Box<dyn Future<Output = Result<Value, String>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Returns one artifact owned by an execution.
Sourcefn approve<'life0, 'async_trait>(
&'life0 self,
execution_id: String,
seq: u64,
options: CodeModeRunOptions,
) -> Pin<Box<dyn Future<Output = Result<ExecutionState, String>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn approve<'life0, 'async_trait>(
&'life0 self,
execution_id: String,
seq: u64,
options: CodeModeRunOptions,
) -> Pin<Box<dyn Future<Output = Result<ExecutionState, String>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Approves a pending action and drives the next replay pass.
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".