pub fn resolve_follower_target(
leader_transform: Transform,
leader_size: Size,
target_anchor: LayerAnchor,
offset: Offset,
) -> OffsetExpand description
World-space point where a follower’s anchor must land, resolved entirely in leader space. The compositor and the widget tree share this half of the projection; each side then inverts it into its own retained frame (layer world vs. render parent), which is why the callers still differ.