Struct implicit3d::AffineTransformer [] [src]

pub struct AffineTransformer<S: Real> { /* fields omitted */ }

AffineTransformer is a primitive that takes an object as input and allows to modify it using affine transforms. Usually it is used indirectly through Object::scale(), Object::translate() or Object::rotate().

Methods

impl<S: Real + Float + From<f32>> AffineTransformer<S>
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Important traits for Box<W>
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Create a new translated version of the input.

Important traits for Box<W>
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Create a new rotated version of the input.

Important traits for Box<W>
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Create a new scaled version of the input.

Trait Implementations

impl<S: Clone + Real> Clone for AffineTransformer<S>
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Returns a copy of the value. Read more

1.0.0
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Performs copy-assignment from source. Read more

impl<S: Debug + Real> Debug for AffineTransformer<S>
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Formats the value using the given formatter. Read more

impl<S: Real + Float + From<f32>> Object<S> for AffineTransformer<S>
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Value is 0 on object surfaces, negative inside and positive outside of objects. If positive, value is guarateed to be the minimum distance to the object surface. return some approximation (which is always larger then the proper value). Only do a proper calculation, for values smaller then slack. Read more

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Get the Bounding Box of this Object.

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Allows to set parameters.

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Evaluate the normal of self at the given point.

Important traits for Box<W>
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Return a translated version of self.

Important traits for Box<W>
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Return a rotated version of self.

Important traits for Box<W>
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Return a scaled version of self.

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Explicitly set the Bounding Box.

Auto Trait Implementations

impl<S> Send for AffineTransformer<S>

impl<S> Sync for AffineTransformer<S>