Struct implicit3d::Cone[][src]

pub struct Cone<S: Real> { /* fields omitted */ }

A cone along the Z-Axis

Methods

impl<S: Real + Float + From<f32>> Cone<S>
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Important traits for Box<R>

Create a new infinite Cone (along the Z-Axis) for a given slope and and offset from origin.

Trait Implementations

impl<S: Clone + Real> Clone for Cone<S>
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl<S: Debug + Real> Debug for Cone<S>
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Formats the value using the given formatter. Read more

impl<S: PartialEq + Real> PartialEq for Cone<S>
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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

impl<S: Debug + Real + From<f32> + Float> Object<S> for Cone<S>
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Get the Bounding Box of this Object.

Explicitly set the Bounding Box.

Value is 0 on object surfaces, negative inside and positive outside of objects. If positive, value is guarateed to be the minimum distance to the object surface. return some approximation (which is always larger then the proper value). Only do a proper calculation, for values smaller then slack. Read more

Evaluate the normal of self at the given point.

Allows to set parameters.

Important traits for Box<R>

Return a translated version of self.

Important traits for Box<R>

Return a rotated version of self.

Important traits for Box<R>

Return a scaled version of self.

Auto Trait Implementations

impl<S> Send for Cone<S>

impl<S> Sync for Cone<S>