Struct immense::Hsv

source ·
pub struct Hsv<S = Srgb, T = f32>where
    T: Component + Float,
    S: RgbSpace,
{ pub hue: RgbHue<T>, pub saturation: T, pub value: T, pub space: PhantomData<S>, }
Expand description

Linear HSV color space.

HSV is a cylindrical version of RGB and it’s very similar to HSL. The difference is that the value component in HSV determines the brightness of the color, and not the lightness. The difference is that, for example, red (100% R, 0% G, 0% B) and white (100% R, 100% G, 100% B) has the same brightness (or value), but not the same lightness.

Fields

hue: RgbHue<T>

The hue of the color, in degrees. Decides if it’s red, blue, purple, etc.

saturation: T

The colorfulness of the color. 0.0 gives gray scale colors and 1.0 will give absolutely clear colors.

value: T

Decides how bright the color will look. 0.0 will be black, and 1.0 will give a bright an clear color that goes towards white when saturation goes towards 0.0.

space: PhantomData<S>

The white point and RGB primaries this color is adapted to. The default is the sRGB standard.

Implementations

HSV for linear sRGB.

Linear HSV.

Convert to a (hue, saturation, value) tuple.

Convert from a (hue, saturation, value) tuple.

Trait Implementations

The resulting type after applying the + operator.
Performs the + operation. Read more
The resulting type after applying the + operator.
Performs the + operation. Read more
Used for specifying relative comparisons.
The default tolerance to use when testing values that are close together. Read more
The default relative tolerance for testing values that are far-apart. Read more
The default ULPs to tolerate when testing values that are far-apart. Read more
A test for equality that uses a relative comparison if the values are far apart.
A test for equality that uses units in the last place (ULP) if the values are far apart.
The inverse of ApproxEq::relative_eq.
The inverse of ApproxEq::ulps_eq.
Converts this type into a mutable reference of the (usually inferred) input type.
Converts this type into a shared reference of the (usually inferred) input type.
Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more
Converts to this type from the input type.
Converts to this type from the input type.
Converts to this type from the input type.
Converts to this type from the input type.
Converts to this type from the input type.
Converts to this type from the input type.
Converts to this type from the input type.
Converts to this type from the input type.
Converts to this type from the input type.
Converts to this type from the input type.
Converts to this type from the input type.
Converts to this type from the input type.
Converts to this type from the input type.
Converts to this type from the input type.
Converts to this type from the input type.
Converts to this type from the input type.
Converts to this type from the input type.
Converts to this type from the input type.
Converts to this type from the input type.
Converts to this type from the input type.
Convert from XYZ color space
Convert from RGB color space
Convert from HSL color space
Convert from HWB color space
Convert from HSV color space
Convert from Yxy color space
Convert from L*a*b* color space
Convert from L*C*h° color space
Convert from Luma
The kind of hue unit this color space uses. Read more
Calculate a hue if possible. Read more
Return a new copy of self, but with a specific hue.
Return a new copy of self, but with the hue shifted by amount.
Converts this type into the (usually inferred) input type.
Convert into XYZ space
Convert into Yxy color space
Convert into L*a*b* color space
Convert into L*C*h° color space
Convert into RGB color space.
Convert into HSL color space
Convert into HSV color space
Convert into Luma
Convert into HWB color space
Check if the color’s components are within the expected ranges.
Return a new color where the components has been clamped to the nearest valid values. Read more
Clamp the color’s components to the nearest valid values.
The type of the mixing factor.
Mix the color with an other color, by factor. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more
The number of color channels.
Cast as a reference to raw color components.
Cast as a mutable reference to raw color components.
Convert from raw color components.
Cast from a reference to raw color components.
Cast from a mutable reference to raw color components.
Cast a slice of raw color components to a slice of colors. Read more
Cast a mutable slice of raw color components to a mutable slice of colors. Read more
Cast a slice of colors to a slice of raw color components. Read more
Cast a mutable slice of colors to a mutable slice of raw color components. Read more
The type of the (de)saturation factor.
Increase the saturation by factor.
Decrease the saturation by factor.
The type of the lighten/darken amount.
Lighten the color by amount.
Darken the color by amount.
The resulting type after applying the - operator.
Performs the - operation. Read more
The resulting type after applying the - operator.
Performs the - operation. Read more

Auto Trait Implementations

Blanket Implementations

Convert the source color to the destination color using the specified method Read more
Convert the source color to the destination color using the bradford method by default Read more
Convert the source color to the destination color using the specified method Read more
Convert the source color to the destination color using the bradford method by default Read more
Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Should always be Self
Tests if Self the same as the type T Read more
The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
Checks if self is actually part of its subset T (and can be converted to it).
Use with care! Same as self.to_subset but without any property checks. Always succeeds.
The inclusion map: converts self to the equivalent element of its superset.
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.