Struct imgui::FontAtlas[][src]

#[repr(C)]
pub struct FontAtlas { pub flags: FontAtlasFlags, pub tex_id: TextureId, pub tex_desired_width: i32, pub tex_glyph_padding: i32, // some fields omitted }
Expand description

A font atlas that builds a single texture

Fields

flags: FontAtlasFlags

Configuration flags

tex_id: TextureId

Texture identifier

tex_desired_width: i32

Texture width desired by user before building the atlas.

Must be a power-of-two. If you have many glyphs and your graphics API has texture size restrictions, you may want to increase texture width to decrease the height.

tex_glyph_padding: i32

Padding between glyphs within texture in pixels.

Defaults to 1. If your rendering method doesn’t rely on bilinear filtering, you may set this to 0.

Implementations

Returns true if the font atlas has been built

Builds a 1 byte per-pixel font atlas texture

Builds a 4 byte per-pixel font atlas texture

Clears the font atlas completely (both input and output data)

Clears output font data (glyph storage, UV coordinates)

Clears output texture data.

Can be used to save RAM once the texture has been transferred to the GPU.

Clears all the data used to build the textures and fonts

Trait Implementations

Casts an immutable reference from the raw type Read more

Casts a mutable reference from the raw type Read more

Casts an immutable reference to the raw type Read more

Casts a mutable reference to the raw type Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.