Struct imgui::FontAtlas [−][src]
#[repr(C)]pub struct FontAtlas {
pub flags: FontAtlasFlags,
pub tex_id: TextureId,
pub tex_desired_width: i32,
pub tex_glyph_padding: i32,
// some fields omitted
}
Expand description
A font atlas that builds a single texture
Fields
flags: FontAtlasFlags
Configuration flags
tex_id: TextureId
Texture identifier
tex_desired_width: i32
Texture width desired by user before building the atlas.
Must be a power-of-two. If you have many glyphs and your graphics API has texture size restrictions, you may want to increase texture width to decrease the height.
tex_glyph_padding: i32
Padding between glyphs within texture in pixels.
Defaults to 1. If your rendering method doesn’t rely on bilinear filtering, you may set this to 0.
Implementations
Builds a 1 byte per-pixel font atlas texture
Builds a 4 byte per-pixel font atlas texture
Clears output font data (glyph storage, UV coordinates)
Clears output texture data.
Can be used to save RAM once the texture has been transferred to the GPU.
Clears all the data used to build the textures and fonts
Trait Implementations
Casts a mutable reference from the raw type Read more