[]Struct imgui::WindowFlags

#[repr(transparent)]
pub struct WindowFlags { /* fields omitted */ }

Configuration flags for windows

Methods

impl WindowFlags

pub const NO_TITLE_BAR: WindowFlags

Disable the title bar

pub const NO_RESIZE: WindowFlags

Disable resizing with the lower-right grip

pub const NO_MOVE: WindowFlags

Disable moving the window

pub const NO_SCROLLBAR: WindowFlags

Disable scrollbars (scrolling is still possible with the mouse or programmatically)

pub const NO_SCROLL_WITH_MOUSE: WindowFlags

Disable vertical scrolling with the mouse wheel.

On child window, the mouse wheel will be forwarded to the parent unless NO_SCROLLBAR is also set.

pub const NO_COLLAPSE: WindowFlags

Disable collapsing the window by double-clicking it

pub const ALWAYS_AUTO_RESIZE: WindowFlags

Resize the window to its content on every frame

pub const NO_BACKGROUND: WindowFlags

Disable drawing of background color and outside border

pub const NO_SAVED_SETTINGS: WindowFlags

Never load/save settings

pub const NO_MOUSE_INPUTS: WindowFlags

Disable catching mouse input. Hovering test will pass through

pub const MENU_BAR: WindowFlags

Show a menu bar

pub const HORIZONTAL_SCROLLBAR: WindowFlags

Allow horizontal scrollbar to appear

pub const NO_FOCUS_ON_APPEARING: WindowFlags

Disable taking focus when transitioning from hidden to visible state

pub const NO_BRING_TO_FRONT_ON_FOCUS: WindowFlags

Disable bringing window to front when taking focus (e.g. clicking it or programmatically giving it focus)

pub const ALWAYS_VERTICAL_SCROLLBAR: WindowFlags

Always show vertical scrollbar

pub const ALWAYS_HORIZONTAL_SCROLLBAR: WindowFlags

Always show horizontal scrollbar

pub const ALWAYS_USE_WINDOW_PADDING: WindowFlags

Ensure child windows without border use style.window_padding

pub const NO_NAV_INPUTS: WindowFlags

Disable gamepad/keyboard navigation within the window

pub const NO_NAV_FOCUS: WindowFlags

No focusing toward this window with gamepad/keyboard navigation (e.g. skipped by CTRL+TAB)

pub const UNSAVED_DOCUMENT: WindowFlags

Append '*' to title without affecting the ID, as a convenience

pub const NO_NAV: WindowFlags

Disable gamepad/keyboard navigation and focusing.

Shorthand for WindowFlags::NO_NAV_INPUTS | WindowFlags::NO_NAV_FOCUS.

pub const NO_DECORATION: WindowFlags

Disable all window decorations.

Shorthand for WindowFlags::NO_TITLE_BAR | WindowFlags::NO_RESIZE | WindowFlags::NO_SCROLLBAR | WindowFlags::NO_COLLAPSE.

pub const NO_INPUTS: WindowFlags

Don't handle input.

Shorthand for WindowFlags::NO_MOUSE_INPUTS | WindowFlags::NO_NAV_INPUTS | WindowFlags::NO_NAV_FOCUS.

pub const fn empty() -> WindowFlags

Returns an empty set of flags

pub const fn all() -> WindowFlags

Returns the set containing all flags.

pub const fn bits(&self) -> u32

Returns the raw value of the flags currently stored.

pub fn from_bits(bits: u32) -> Option<WindowFlags>

Convert from underlying bit representation, unless that representation contains bits that do not correspond to a flag.

pub const fn from_bits_truncate(bits: u32) -> WindowFlags

Convert from underlying bit representation, dropping any bits that do not correspond to flags.

pub const fn is_empty(&self) -> bool

Returns true if no flags are currently stored.

pub const fn is_all(&self) -> bool

Returns true if all flags are currently set.

pub const fn intersects(&self, other: WindowFlags) -> bool

Returns true if there are flags common to both self and other.

pub const fn contains(&self, other: WindowFlags) -> bool

Returns true all of the flags in other are contained within self.

pub fn insert(&mut self, other: WindowFlags)

Inserts the specified flags in-place.

pub fn remove(&mut self, other: WindowFlags)

Removes the specified flags in-place.

pub fn toggle(&mut self, other: WindowFlags)

Toggles the specified flags in-place.

pub fn set(&mut self, other: WindowFlags, value: bool)

Inserts or removes the specified flags depending on the passed value.

Trait Implementations

impl Eq for WindowFlags

impl Extend<WindowFlags> for WindowFlags

impl Clone for WindowFlags

impl PartialOrd<WindowFlags> for WindowFlags

impl Ord for WindowFlags

impl PartialEq<WindowFlags> for WindowFlags

impl Copy for WindowFlags

impl Hash for WindowFlags

impl Sub<WindowFlags> for WindowFlags

type Output = WindowFlags

The resulting type after applying the - operator.

fn sub(self, other: WindowFlags) -> WindowFlags

Returns the set difference of the two sets of flags.

impl SubAssign<WindowFlags> for WindowFlags

fn sub_assign(&mut self, other: WindowFlags)

Disables all flags enabled in the set.

impl Not for WindowFlags

type Output = WindowFlags

The resulting type after applying the ! operator.

fn not(self) -> WindowFlags

Returns the complement of this set of flags.

impl BitAnd<WindowFlags> for WindowFlags

type Output = WindowFlags

The resulting type after applying the & operator.

fn bitand(self, other: WindowFlags) -> WindowFlags

Returns the intersection between the two sets of flags.

impl BitOr<WindowFlags> for WindowFlags

type Output = WindowFlags

The resulting type after applying the | operator.

fn bitor(self, other: WindowFlags) -> WindowFlags

Returns the union of the two sets of flags.

impl BitXor<WindowFlags> for WindowFlags

type Output = WindowFlags

The resulting type after applying the ^ operator.

fn bitxor(self, other: WindowFlags) -> WindowFlags

Returns the left flags, but with all the right flags toggled.

impl BitAndAssign<WindowFlags> for WindowFlags

fn bitand_assign(&mut self, other: WindowFlags)

Disables all flags disabled in the set.

impl BitOrAssign<WindowFlags> for WindowFlags

fn bitor_assign(&mut self, other: WindowFlags)

Adds the set of flags.

impl BitXorAssign<WindowFlags> for WindowFlags

fn bitxor_assign(&mut self, other: WindowFlags)

Toggles the set of flags.

impl Debug for WindowFlags

impl FromIterator<WindowFlags> for WindowFlags

impl Octal for WindowFlags

impl Binary for WindowFlags

impl LowerHex for WindowFlags

impl UpperHex for WindowFlags

Auto Trait Implementations

Blanket Implementations

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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