[−]Struct imgui::WindowFlags
Configuration flags for windows
Methods
impl WindowFlags
pub const NO_TITLE_BAR: WindowFlags
Disable the title bar
pub const NO_RESIZE: WindowFlags
Disable resizing with the lower-right grip
pub const NO_MOVE: WindowFlags
Disable moving the window
pub const NO_SCROLLBAR: WindowFlags
Disable scrollbars (scrolling is still possible with the mouse or programmatically)
pub const NO_SCROLL_WITH_MOUSE: WindowFlags
Disable vertical scrolling with the mouse wheel.
On child window, the mouse wheel will be forwarded to the parent unless NO_SCROLLBAR
is also set.
pub const NO_COLLAPSE: WindowFlags
Disable collapsing the window by double-clicking it
pub const ALWAYS_AUTO_RESIZE: WindowFlags
Resize the window to its content on every frame
pub const NO_BACKGROUND: WindowFlags
Disable drawing of background color and outside border
pub const NO_SAVED_SETTINGS: WindowFlags
Never load/save settings
pub const NO_MOUSE_INPUTS: WindowFlags
Disable catching mouse input. Hovering test will pass through
pub const MENU_BAR: WindowFlags
Show a menu bar
pub const HORIZONTAL_SCROLLBAR: WindowFlags
Allow horizontal scrollbar to appear
pub const NO_FOCUS_ON_APPEARING: WindowFlags
Disable taking focus when transitioning from hidden to visible state
pub const NO_BRING_TO_FRONT_ON_FOCUS: WindowFlags
Disable bringing window to front when taking focus (e.g. clicking it or programmatically giving it focus)
pub const ALWAYS_VERTICAL_SCROLLBAR: WindowFlags
Always show vertical scrollbar
pub const ALWAYS_HORIZONTAL_SCROLLBAR: WindowFlags
Always show horizontal scrollbar
pub const ALWAYS_USE_WINDOW_PADDING: WindowFlags
Ensure child windows without border use style.window_padding
pub const NO_NAV_INPUTS: WindowFlags
Disable gamepad/keyboard navigation within the window
pub const NO_NAV_FOCUS: WindowFlags
No focusing toward this window with gamepad/keyboard navigation (e.g. skipped by CTRL+TAB)
pub const UNSAVED_DOCUMENT: WindowFlags
Append '*' to title without affecting the ID, as a convenience
pub const NO_NAV: WindowFlags
Disable gamepad/keyboard navigation and focusing.
Shorthand for WindowFlags::NO_NAV_INPUTS | WindowFlags::NO_NAV_FOCUS
.
pub const NO_DECORATION: WindowFlags
Disable all window decorations.
Shorthand for WindowFlags::NO_TITLE_BAR | WindowFlags::NO_RESIZE | WindowFlags::NO_SCROLLBAR | WindowFlags::NO_COLLAPSE
.
pub const NO_INPUTS: WindowFlags
Don't handle input.
Shorthand for WindowFlags::NO_MOUSE_INPUTS | WindowFlags::NO_NAV_INPUTS | WindowFlags::NO_NAV_FOCUS
.
pub const fn empty() -> WindowFlags
Returns an empty set of flags
pub const fn all() -> WindowFlags
Returns the set containing all flags.
pub const fn bits(&self) -> u32
Returns the raw value of the flags currently stored.
pub fn from_bits(bits: u32) -> Option<WindowFlags>
Convert from underlying bit representation, unless that representation contains bits that do not correspond to a flag.
pub const fn from_bits_truncate(bits: u32) -> WindowFlags
Convert from underlying bit representation, dropping any bits that do not correspond to flags.
pub const fn is_empty(&self) -> bool
Returns true
if no flags are currently stored.
pub const fn is_all(&self) -> bool
Returns true
if all flags are currently set.
pub const fn intersects(&self, other: WindowFlags) -> bool
Returns true
if there are flags common to both self
and other
.
pub const fn contains(&self, other: WindowFlags) -> bool
Returns true
all of the flags in other
are contained within self
.
pub fn insert(&mut self, other: WindowFlags)
Inserts the specified flags in-place.
pub fn remove(&mut self, other: WindowFlags)
Removes the specified flags in-place.
pub fn toggle(&mut self, other: WindowFlags)
Toggles the specified flags in-place.
pub fn set(&mut self, other: WindowFlags, value: bool)
Inserts or removes the specified flags depending on the passed value.
Trait Implementations
impl Eq for WindowFlags
impl Extend<WindowFlags> for WindowFlags
fn extend<T: IntoIterator<Item = WindowFlags>>(&mut self, iterator: T)
impl Clone for WindowFlags
fn clone(&self) -> WindowFlags
fn clone_from(&mut self, source: &Self)
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impl PartialOrd<WindowFlags> for WindowFlags
fn partial_cmp(&self, other: &WindowFlags) -> Option<Ordering>
fn lt(&self, other: &WindowFlags) -> bool
fn le(&self, other: &WindowFlags) -> bool
fn gt(&self, other: &WindowFlags) -> bool
fn ge(&self, other: &WindowFlags) -> bool
impl Ord for WindowFlags
fn cmp(&self, other: &WindowFlags) -> Ordering
fn max(self, other: Self) -> Self
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fn min(self, other: Self) -> Self
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fn clamp(self, min: Self, max: Self) -> Self
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impl PartialEq<WindowFlags> for WindowFlags
fn eq(&self, other: &WindowFlags) -> bool
fn ne(&self, other: &WindowFlags) -> bool
impl Copy for WindowFlags
impl Hash for WindowFlags
fn hash<__H: Hasher>(&self, state: &mut __H)
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
impl Sub<WindowFlags> for WindowFlags
type Output = WindowFlags
The resulting type after applying the -
operator.
fn sub(self, other: WindowFlags) -> WindowFlags
Returns the set difference of the two sets of flags.
impl SubAssign<WindowFlags> for WindowFlags
fn sub_assign(&mut self, other: WindowFlags)
Disables all flags enabled in the set.
impl Not for WindowFlags
type Output = WindowFlags
The resulting type after applying the !
operator.
fn not(self) -> WindowFlags
Returns the complement of this set of flags.
impl BitAnd<WindowFlags> for WindowFlags
type Output = WindowFlags
The resulting type after applying the &
operator.
fn bitand(self, other: WindowFlags) -> WindowFlags
Returns the intersection between the two sets of flags.
impl BitOr<WindowFlags> for WindowFlags
type Output = WindowFlags
The resulting type after applying the |
operator.
fn bitor(self, other: WindowFlags) -> WindowFlags
Returns the union of the two sets of flags.
impl BitXor<WindowFlags> for WindowFlags
type Output = WindowFlags
The resulting type after applying the ^
operator.
fn bitxor(self, other: WindowFlags) -> WindowFlags
Returns the left flags, but with all the right flags toggled.
impl BitAndAssign<WindowFlags> for WindowFlags
fn bitand_assign(&mut self, other: WindowFlags)
Disables all flags disabled in the set.
impl BitOrAssign<WindowFlags> for WindowFlags
fn bitor_assign(&mut self, other: WindowFlags)
Adds the set of flags.
impl BitXorAssign<WindowFlags> for WindowFlags
fn bitxor_assign(&mut self, other: WindowFlags)
Toggles the set of flags.
impl Debug for WindowFlags
impl FromIterator<WindowFlags> for WindowFlags
fn from_iter<T: IntoIterator<Item = WindowFlags>>(iterator: T) -> WindowFlags
impl Octal for WindowFlags
impl Binary for WindowFlags
impl LowerHex for WindowFlags
impl UpperHex for WindowFlags
Auto Trait Implementations
impl Unpin for WindowFlags
impl Sync for WindowFlags
impl Send for WindowFlags
impl UnwindSafe for WindowFlags
impl RefUnwindSafe for WindowFlags
Blanket Implementations
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,