[][src]Struct imgui::Textures

pub struct Textures<T> { /* fields omitted */ }

Generic texture mapping for use by renderers.

Methods

impl<T> Textures<T>[src]

pub fn new() -> Self[src]

pub fn insert(&mut self, texture: T) -> ImTexture[src]

pub fn replace(&mut self, id: ImTexture, texture: T) -> Option<T>[src]

pub fn remove(&mut self, id: ImTexture) -> Option<T>[src]

pub fn get(&self, id: ImTexture) -> Option<&T>[src]

Trait Implementations

impl<T: Default> Default for Textures<T>[src]

impl<T: Debug> Debug for Textures<T>[src]

Auto Trait Implementations

impl<T> Send for Textures<T> where
    T: Send

impl<T> Sync for Textures<T> where
    T: Sync

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
[src]