Struct imgui::Image [−][src]
#[must_use]pub struct Image<'ui> { /* fields omitted */ }
Represent an image about to be drawn.
See Ui::image
.
Create your image using the builder pattern then Image::build
it.
Methods
impl<'ui> Image<'ui>
[src]
impl<'ui> Image<'ui>
pub fn new<S>(_: &Ui<'ui>, texture_id: ImTexture, size: S) -> Self where
S: Into<ImVec2>,
[src]
pub fn new<S>(_: &Ui<'ui>, texture_id: ImTexture, size: S) -> Self where
S: Into<ImVec2>,
pub fn size<T: Into<ImVec2>>(self, size: T) -> Self
[src]
pub fn size<T: Into<ImVec2>>(self, size: T) -> Self
Set size (default based on texture)
pub fn uv0<T: Into<ImVec2>>(self, uv0: T) -> Self
[src]
pub fn uv0<T: Into<ImVec2>>(self, uv0: T) -> Self
Set uv0 (default [0.0, 0.0]
)
pub fn uv1<T: Into<ImVec2>>(self, uv1: T) -> Self
[src]
pub fn uv1<T: Into<ImVec2>>(self, uv1: T) -> Self
Set uv1 (default [1.0, 1.0]
)
pub fn tint_col<T: Into<ImVec4>>(self, tint_col: T) -> Self
[src]
pub fn tint_col<T: Into<ImVec4>>(self, tint_col: T) -> Self
Set tint color (default: no tint color)
pub fn border_col<T: Into<ImVec4>>(self, border_col: T) -> Self
[src]
pub fn border_col<T: Into<ImVec4>>(self, border_col: T) -> Self
Set border color (default: no border)
pub fn build(self)
[src]
pub fn build(self)
Draw image where the cursor currently is