Struct imgui_wgpu::Renderer[][src]

pub struct Renderer {
    pub textures: Textures<Texture>,
    // some fields omitted
}

Fields

textures: Textures<Texture>

Textures of the font atlas and all images.

Implementations

Create an entirely new imgui wgpu renderer.

Render the current imgui frame.

Updates the texture on the GPU corresponding to the current imgui font atlas.

This has to be called after loading a font.

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Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.