Struct imgui_wgpu::TextureConfig [−][src]
pub struct TextureConfig<'a> { pub size: Extent3d, pub label: Option<&'a str>, pub format: Option<TextureFormat>, pub usage: TextureUsage, pub mip_level_count: u32, pub sample_count: u32, pub dimension: TextureDimension, }
Expand description
Config for creating a texture.
Uses the builder pattern.
Fields
size: Extent3d
The size of the texture.
label: Option<&'a str>
An optional label for the texture used for debugging.
format: Option<TextureFormat>
The format of the texture, if not set uses the format from the renderer.
usage: TextureUsage
The usage of the texture.
mip_level_count: u32
The mip level of the texture.
sample_count: u32
The sample count of the texture.
dimension: TextureDimension
The dimension of the texture.
Trait Implementations
Auto Trait Implementations
impl<'a> RefUnwindSafe for TextureConfig<'a>
impl<'a> Send for TextureConfig<'a>
impl<'a> Sync for TextureConfig<'a>
impl<'a> Unpin for TextureConfig<'a>
impl<'a> UnwindSafe for TextureConfig<'a>
Blanket Implementations
Mutably borrows from an owned value. Read more