use imgui_sdl3::ImGuiSdl3;
use sdl3::{event::Event, gpu::*, pixels::Color};
fn main() -> Result<(), Box<dyn std::error::Error>> {
let mut sdl = sdl3::init().unwrap();
let video_subsystem = sdl.video().unwrap();
let window = video_subsystem
.window("Hello imgui-rs!", 1280, 720)
.position_centered()
.resizable()
.build()
.unwrap();
let device = Device::new(ShaderFormat::SPIRV, true)
.unwrap()
.with_window(&window)
.unwrap();
let mut imgui = ImGuiSdl3::new(&device, &window, |ctx| {
ctx.set_ini_filename(None);
ctx.set_log_filename(None);
ctx.fonts()
.add_font(&[imgui::FontSource::DefaultFontData { config: None }]);
});
let mut event_pump = sdl.event_pump().unwrap();
'main: loop {
for event in event_pump.poll_iter() {
imgui.handle_event(&event);
if let Event::Quit { .. } = event {
break 'main;
}
}
let mut command_buffer = device.acquire_command_buffer()?;
if let Ok(swapchain) = command_buffer.wait_and_acquire_swapchain_texture(&window) {
let color_targets = [ColorTargetInfo::default()
.with_texture(&swapchain)
.with_load_op(LoadOp::CLEAR)
.with_store_op(StoreOp::STORE)
.with_clear_color(Color::RGB(128, 128, 128))];
imgui.render(
&mut sdl,
&device,
&window,
&event_pump,
&mut command_buffer,
&color_targets,
|ui| {
ui.show_demo_window(&mut true);
},
);
command_buffer.submit()?;
} else {
println!("Swapchain unavailable, cancel work");
command_buffer.cancel();
}
}
Ok(())
}