Struct imgui_glium_renderer::DeviceObjects [−][src]
pub struct DeviceObjects { /* fields omitted */ }
Methods
impl DeviceObjects
[src]
impl DeviceObjects
pub fn init<F: Facade>(
im_gui: &mut ImGui,
ctx: &F
) -> RendererResult<DeviceObjects>
[src]
pub fn init<F: Facade>(
im_gui: &mut ImGui,
ctx: &F
) -> RendererResult<DeviceObjects>
pub fn upload_vertex_buffer<F: Facade>(
&mut self,
ctx: &F,
vtx_buffer: &[ImDrawVert]
) -> RendererResult<()>
[src]
pub fn upload_vertex_buffer<F: Facade>(
&mut self,
ctx: &F,
vtx_buffer: &[ImDrawVert]
) -> RendererResult<()>
pub fn upload_index_buffer<F: Facade>(
&mut self,
ctx: &F,
idx_buffer: &[ImDrawIdx]
) -> RendererResult<()>
[src]
pub fn upload_index_buffer<F: Facade>(
&mut self,
ctx: &F,
idx_buffer: &[ImDrawIdx]
) -> RendererResult<()>
Auto Trait Implementations
impl !Send for DeviceObjects
impl !Send for DeviceObjects
impl !Sync for DeviceObjects
impl !Sync for DeviceObjects