Struct imgui_gfx_renderer::Renderer [−][src]
pub struct Renderer<R: Resources> { /* fields omitted */ }
Methods
impl<R: Resources> Renderer<R>
[src]
impl<R: Resources> Renderer<R>
pub fn init<F: Factory<R>>(
imgui: &mut ImGui,
factory: &mut F,
shaders: Shaders,
out: RenderTargetView<R, Rgba8>
) -> RendererResult<Renderer<R>>
[src]
pub fn init<F: Factory<R>>(
imgui: &mut ImGui,
factory: &mut F,
shaders: Shaders,
out: RenderTargetView<R, Rgba8>
) -> RendererResult<Renderer<R>>
pub fn update_render_target(&mut self, out: RenderTargetView<R, Rgba8>)
[src]
pub fn update_render_target(&mut self, out: RenderTargetView<R, Rgba8>)
pub fn render<'a, F: Factory<R>, C: CommandBuffer<R>>(
&mut self,
ui: Ui<'a>,
factory: &mut F,
encoder: &mut Encoder<R, C>
) -> RendererResult<()>
[src]
pub fn render<'a, F: Factory<R>, C: CommandBuffer<R>>(
&mut self,
ui: Ui<'a>,
factory: &mut F,
encoder: &mut Encoder<R, C>
) -> RendererResult<()>
Auto Trait Implementations
impl<R> Send for Renderer<R> where
<R as Resources>::Buffer: Send + Sync,
<R as Resources>::Mapping: Send,
<R as Resources>::PipelineStateObject: Send + Sync,
<R as Resources>::Program: Send + Sync,
<R as Resources>::RenderTargetView: Send + Sync,
<R as Resources>::Sampler: Send + Sync,
<R as Resources>::ShaderResourceView: Send + Sync,
<R as Resources>::Texture: Send + Sync,
impl<R> Send for Renderer<R> where
<R as Resources>::Buffer: Send + Sync,
<R as Resources>::Mapping: Send,
<R as Resources>::PipelineStateObject: Send + Sync,
<R as Resources>::Program: Send + Sync,
<R as Resources>::RenderTargetView: Send + Sync,
<R as Resources>::Sampler: Send + Sync,
<R as Resources>::ShaderResourceView: Send + Sync,
<R as Resources>::Texture: Send + Sync,
impl<R> Sync for Renderer<R> where
<R as Resources>::Buffer: Send + Sync,
<R as Resources>::Mapping: Send,
<R as Resources>::PipelineStateObject: Send + Sync,
<R as Resources>::Program: Send + Sync,
<R as Resources>::RenderTargetView: Send + Sync,
<R as Resources>::Sampler: Send + Sync,
<R as Resources>::ShaderResourceView: Send + Sync,
<R as Resources>::Texture: Send + Sync,
impl<R> Sync for Renderer<R> where
<R as Resources>::Buffer: Send + Sync,
<R as Resources>::Mapping: Send,
<R as Resources>::PipelineStateObject: Send + Sync,
<R as Resources>::Program: Send + Sync,
<R as Resources>::RenderTargetView: Send + Sync,
<R as Resources>::Sampler: Send + Sync,
<R as Resources>::ShaderResourceView: Send + Sync,
<R as Resources>::Texture: Send + Sync,