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use imgui::{
DragFloat, DragFloat2, DragFloat3, DragFloat4, DragInt, DragInt2, DragInt3, DragInt4, ImStr, Ui,
};
#[derive(Copy, Clone)]
pub struct DragParams<'ui, T> {
pub label: &'ui ImStr,
pub format: Option<&'ui ImStr>,
pub min: Option<T>,
pub max: Option<T>,
pub speed: Option<f32>,
pub power: Option<f32>,
}
pub trait Drag<T> {
fn build(ui: &imgui::Ui, elem: &mut Self, params: DragParams<T>) -> bool;
}
impl<T, D: Drag<T>> Drag<T> for Box<D> {
#[inline]
fn build(ui: &Ui, elem: &mut Self, params: DragParams<T>) -> bool {
D::build(ui, elem, params)
}
}
macro_rules! impl_drag {
( $( $t:ty , f32 => $fun:ident , )+ ) => {$(
impl Drag<f32> for $t {
fn build(ui: &Ui, elem: &mut Self, params: DragParams<f32>) -> bool {
let mut drag = $fun::new(ui, params.label, elem);
if let Some(val) = params.max { drag = drag.max(val); }
if let Some(val) = params.min { drag = drag.min(val); }
if let Some(val) = params.speed { drag = drag.speed(val); }
if let Some(val) = params.power { drag = drag.power(val); }
if let Some(disp) = params.format { drag = drag.display_format(disp); }
drag.build()
}
}
impl Drag<f32> for Option<$t> {
fn build(ui: &Ui, elem: &mut Self, params: DragParams<f32>) -> bool {
if let Some(ref mut elem) = elem {
let mut drag = $fun::new(ui, params.label, elem);
if let Some(val) = params.max { drag = drag.max(val); }
if let Some(val) = params.min { drag = drag.min(val); }
if let Some(val) = params.speed { drag = drag.speed(val); }
if let Some(val) = params.power { drag = drag.power(val); }
if let Some(disp) = params.format { drag = drag.display_format(disp); }
drag.build()
} else {
false
}
}
}
)+};
( $( $t:ty , i32 => $fun:ident , )+ ) => {$(
impl Drag<i32> for $t {
fn build(ui: &Ui, elem: &mut Self, params: DragParams<i32>) -> bool {
let mut drag = $fun::new(ui, params.label, elem);
if let Some(val) = params.max { drag = drag.max(val); }
if let Some(val) = params.min { drag = drag.min(val); }
if let Some(val) = params.speed { drag = drag.speed(val); }
if let Some(disp) = params.format { drag = drag.display_format(disp); }
drag.build()
}
}
impl Drag<i32> for Option<$t> {
fn build(ui: &Ui, elem: &mut Self, params: DragParams<i32>) -> bool {
if let Some(ref mut elem) = elem {
let mut drag = $fun::new(ui, params.label, elem);
if let Some(val) = params.max { drag = drag.max(val); }
if let Some(val) = params.min { drag = drag.min(val); }
if let Some(val) = params.speed { drag = drag.speed(val); }
if let Some(disp) = params.format { drag = drag.display_format(disp); }
drag.build()
} else {
false
}
}
}
)+}
}
impl_drag! {
f32, f32 => DragFloat,
[f32; 2] , f32 => DragFloat2,
[f32; 3] , f32 => DragFloat3,
[f32; 4] , f32 => DragFloat4,
}
impl_drag! {
i32, i32 => DragInt,
[i32; 2] , i32 => DragInt2,
[i32; 3] , i32 => DragInt3,
[i32; 4] , i32 => DragInt4,
}