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imessage_database/message_types/
expressives.rs

1/*!
2 [Expressives](https://support.apple.com/en-us/HT206894) are effects that you can select by tapping and holding the send button.
3*/
4
5use std::fmt;
6
7/// Bubble effects are effects that alter the display of the chat bubble.
8///
9/// Read more [here](https://www.imore.com/how-to-use-bubble-and-screen-effects-imessage-iphone-ipad).
10#[derive(Debug, PartialEq, Eq, Clone, Copy)]
11pub enum BubbleEffect {
12    /// Creates a slam effect that makes the bubble appear to slam down onto the screen.
13    Slam,
14    /// Creates a loud effect that makes the bubble appear to enlarge temporarily.
15    Loud,
16    /// Creates a gentle effect that makes the bubble appear to shrink temporarily.
17    Gentle,
18    /// Creates an invisible ink effect that hides the message until the recipient swipes over it.
19    InvisibleInk,
20}
21
22/// Screen effects are effects that alter the entire background of the message view.
23///
24/// Read more [here](https://www.imore.com/how-to-use-bubble-and-screen-effects-imessage-iphone-ipad).
25#[derive(Debug, PartialEq, Eq, Clone, Copy)]
26pub enum ScreenEffect {
27    /// Creates a confetti effect that sprinkles confetti across the screen.
28    Confetti,
29    /// Creates an echo effect that sends multiple copies of the message across the screen.
30    Echo,
31    /// Creates a fireworks effect that displays colorful explosions on the screen.
32    Fireworks,
33    /// Creates a balloons effect that sends balloons floating up from the bottom of the screen.
34    Balloons,
35    /// Creates a heart effect that displays a large heart on the screen.
36    Heart,
37    /// Creates a laser light show effect across the screen.
38    Lasers,
39    /// Creates a shooting star effect that moves across the screen.
40    ShootingStar,
41    /// Creates a sparkle effect that twinkles across the screen.
42    Sparkles,
43    /// Creates a spotlight effect that highlights the message.
44    Spotlight,
45}
46
47/// Expressive effect container.
48///
49/// Read more about expressive messages [here](https://www.imore.com/how-to-use-bubble-and-screen-effects-imessage-iphone-ipad).
50///
51/// Bubble:
52/// - `com.apple.MobileSMS.expressivesend.gentle`
53/// - `com.apple.MobileSMS.expressivesend.impact`
54/// - `com.apple.MobileSMS.expressivesend.invisibleink`
55/// - `com.apple.MobileSMS.expressivesend.loud`
56///
57/// Screen:
58/// - `com.apple.messages.effect.CKConfettiEffect`
59/// - `com.apple.messages.effect.CKEchoEffect`
60/// - `com.apple.messages.effect.CKFireworksEffect`
61/// - `com.apple.messages.effect.CKHappyBirthdayEffect`
62/// - `com.apple.messages.effect.CKHeartEffect`
63/// - `com.apple.messages.effect.CKLasersEffect`
64/// - `com.apple.messages.effect.CKShootingStarEffect`
65/// - `com.apple.messages.effect.CKSparklesEffect`
66/// - `com.apple.messages.effect.CKSpotlightEffect`
67#[derive(Debug, PartialEq, Eq, Clone, Copy)]
68pub enum Expressive<'a> {
69    /// Effects that use the entire screen
70    Screen(ScreenEffect),
71    /// Effects that display on a single bubble
72    Bubble(BubbleEffect),
73    /// Container for new or unknown effects. The string is the raw `expressive_send_style_id` value.
74    Unknown(&'a str),
75    /// Message is not an expressive
76    None,
77}
78
79impl fmt::Display for Expressive<'_> {
80    /// Render the canonical user-facing label for this expressive (e.g. `Sent
81    /// with Confetti`). `None` renders to the empty string; `Unknown` renders
82    /// to the raw style id so unrecognized values still surface.
83    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
84        match self {
85            Self::Screen(ScreenEffect::Confetti) => f.write_str("Sent with Confetti"),
86            Self::Screen(ScreenEffect::Echo) => f.write_str("Sent with Echo"),
87            Self::Screen(ScreenEffect::Fireworks) => f.write_str("Sent with Fireworks"),
88            Self::Screen(ScreenEffect::Balloons) => f.write_str("Sent with Balloons"),
89            Self::Screen(ScreenEffect::Heart) => f.write_str("Sent with Heart"),
90            Self::Screen(ScreenEffect::Lasers) => f.write_str("Sent with Lasers"),
91            Self::Screen(ScreenEffect::ShootingStar) => f.write_str("Sent with Shooting Star"),
92            Self::Screen(ScreenEffect::Sparkles) => f.write_str("Sent with Sparkles"),
93            Self::Screen(ScreenEffect::Spotlight) => f.write_str("Sent with Spotlight"),
94            Self::Bubble(BubbleEffect::Slam) => f.write_str("Sent with Slam"),
95            Self::Bubble(BubbleEffect::Loud) => f.write_str("Sent with Loud"),
96            Self::Bubble(BubbleEffect::Gentle) => f.write_str("Sent with Gentle"),
97            Self::Bubble(BubbleEffect::InvisibleInk) => f.write_str("Sent with Invisible Ink"),
98            Self::Unknown(raw) => f.write_str(raw),
99            Self::None => Ok(()),
100        }
101    }
102}
103
104#[cfg(test)]
105mod tests {
106    use super::*;
107
108    #[test]
109    fn display_none_is_empty() {
110        assert_eq!(Expressive::None.to_string(), "");
111    }
112
113    #[test]
114    fn display_unknown_returns_raw_id() {
115        assert_eq!(Expressive::Unknown("custom.id").to_string(), "custom.id");
116    }
117
118    #[test]
119    fn display_screen_effects() {
120        let cases = [
121            (ScreenEffect::Confetti, "Sent with Confetti"),
122            (ScreenEffect::Echo, "Sent with Echo"),
123            (ScreenEffect::Fireworks, "Sent with Fireworks"),
124            (ScreenEffect::Balloons, "Sent with Balloons"),
125            (ScreenEffect::Heart, "Sent with Heart"),
126            (ScreenEffect::Lasers, "Sent with Lasers"),
127            (ScreenEffect::ShootingStar, "Sent with Shooting Star"),
128            (ScreenEffect::Sparkles, "Sent with Sparkles"),
129            (ScreenEffect::Spotlight, "Sent with Spotlight"),
130        ];
131        for (effect, expected) in cases {
132            assert_eq!(Expressive::Screen(effect).to_string(), expected);
133        }
134    }
135
136    #[test]
137    fn display_bubble_effects() {
138        let cases = [
139            (BubbleEffect::Slam, "Sent with Slam"),
140            (BubbleEffect::Loud, "Sent with Loud"),
141            (BubbleEffect::Gentle, "Sent with Gentle"),
142            (BubbleEffect::InvisibleInk, "Sent with Invisible Ink"),
143        ];
144        for (effect, expected) in cases {
145            assert_eq!(Expressive::Bubble(effect).to_string(), expected);
146        }
147    }
148}