Struct image2::ImageBuf

source ·
pub struct ImageBuf<T: Type, C: Color> { /* private fields */ }
Expand description

Image implementation using Vec<T> to store data

Implementations§

Create a new ImageBuf with the given size

Convert the ImageBuf back to the underlying data buffer

Create a new image with the same type, shape and color as an existing image

Create a new image with the given type and the same shape and color

Create a new image with the given color and the same shape and type

Create a new image from existing data

Note: This function does not do bounds checking, so you need to ensure that data is the correct length to handle the specified width and height

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Deserialize this value from the given Serde deserializer. Read more
Returns the width, height and channels of an image
An immutable reference to the underlying image data
A mutable reference to the underlying image data
Get the number of total elements in an image
Get the total number of bytes needed to store the image data
Get the offset of the component at (x, y, c)
Create a new, empty pixel with each component set to 0
Get a vector of mutable references to each component at (x, y)
Get a vector of immutable references to each component at (x, y)
Load data from the pixel at (x, y) into px
Load data from the pixel at (x, y) into px and convert to normalized f64
Set data at (x, y) to px
Set data at (x, y) to px after denormalizing
Get a single component at (x, y, c) as a noramlized f64 value
Set the component at (x, y, c) using a normalized f64 value
Get a single component at (x, y, c)
Set a single component at (x, y, c)
Convert from type T to type U
Convert Image to ImageRef
Consume and convert Image to ImagePtr
Iterate over each pixel
Iterate over each pixel
Create a new image from the region specified by (x, y, width, height)
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more
Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.
The type for initializers.
Initializes a with the given initializer. Read more
Dereferences the given pointer. Read more
Mutably dereferences the given pointer. Read more
Drops the object pointed to by the given pointer. Read more
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.