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use std::ops::{Index, IndexMut};

/// This struct represents a two-dimensional window into a one-dimensional slice. This is
/// accomplished through taking either a `columns` parameter, and dividing the size of the slice
/// evenly into `rows` based on its length, or by taking `rows` and `columns` directly, trusting
/// that the caller provided correct values. The latter option provides a zero-cost abstraction.
///
/// # Example
/// ```
/// # use ilyvion_util::multi_dimensional::Window2D;
/// let mut values = [0u32; 8];
/// let mut window = Window2D::new_mut(&mut values, 2);
/// window[0][1] = 1;
/// window[1][1] = 2;
/// window[2][1] = 3;
/// window[3][1] = 4;
///
/// assert_eq!(values, [0, 1, 0, 2, 0, 3, 0, 4]);
/// ```
#[derive(Debug)]
pub struct Window2D<T> {
    raw: T,
    rows: usize,
    columns: usize,
}

impl<'b, T> Window2D<&'b mut [T]> {
    /// Creates a new `Window2D` with rows divided into `columns` length. (I.e., `w[rows][columns]`)
    ///
    /// # Panics
    ///
    /// If the length of `raw` cannot be divided evenly into `column`s
    pub fn new_mut(raw: &'b mut [T], columns: usize) -> Self {
        let rows = raw.len() / columns;
        if raw.len() % columns != 0 {
            panic!("The length of raw must divide evenly into columns.");
        }

        Self { raw, rows, columns }
    }

    /// Creates a new `Window2D` divided into `rows` number of slices with `columns` entries each.
    ///
    /// Providing incorrect values for `rows` and `columns` will most likely lead to run-time panics
    /// due to indexing outside the range of the slice.
    ///
    /// Using this constructor gives you an essentially zero-cost abstraction.  
    pub fn new_mut_unchecked(raw: &'b mut [T], rows: usize, columns: usize) -> Self {
        Self { raw, rows, columns }
    }
}

impl<'b, T> Window2D<&'b [T]> {
    /// Creates a new `Window2D` with rows divided into `columns` length. (I.e., `w[rows][columns]`)
    ///
    /// # Panics
    ///
    /// If the length of `raw` cannot be divided evenly into `column`s
    pub fn new_ref(raw: &'b [T], columns: usize) -> Self {
        let rows = raw.len() / columns;
        if raw.len() % columns != 0 {
            panic!("The length of raw must divide evenly into columns.");
        }

        Self { raw, rows, columns }
    }

    /// Creates a new `Window2D` divided into `rows` number of slices with `columns` entries each.
    ///
    /// Providing incorrect values for `rows` and `columns` will most likely lead to run-time panics
    /// due to indexing outside the range of the slice.
    ///
    /// Using this constructor gives you an essentially zero-cost abstraction.
    pub fn new_ref_unchecked(raw: &'b [T], rows: usize, columns: usize) -> Self {
        Self { raw, rows, columns }
    }
}

impl<T> Index<usize> for Window2D<&'_ [T]> {
    type Output = [T];

    fn index(&self, row: usize) -> &Self::Output {
        assert!(row < self.rows);
        &self.raw[row * self.columns..][..self.columns]
    }
}

impl<T> Index<(usize, usize)> for Window2D<&'_ [T]> {
    type Output = T;

    fn index(&self, index: (usize, usize)) -> &Self::Output {
        &self[index.0][index.1]
    }
}

impl<T> Index<usize> for Window2D<&'_ mut [T]> {
    type Output = [T];

    fn index(&self, row: usize) -> &Self::Output {
        assert!(row < self.rows);
        &self.raw[row * self.columns..][..self.columns]
    }
}

impl<T> IndexMut<usize> for Window2D<&'_ mut [T]> {
    fn index_mut(&mut self, row: usize) -> &mut Self::Output {
        assert!(row < self.rows);
        &mut self.raw[row * self.columns..][..self.columns]
    }
}

impl<T> Index<(usize, usize)> for Window2D<&'_ mut [T]> {
    type Output = T;

    fn index(&self, index: (usize, usize)) -> &Self::Output {
        &self[index.0][index.1]
    }
}

impl<T> IndexMut<(usize, usize)> for Window2D<&'_ mut [T]> {
    fn index_mut(&mut self, index: (usize, usize)) -> &mut Self::Output {
        &mut self[index.0][index.1]
    }
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn indexing_works_correctly() {
        let mut values = [0, 1, 2, 3, 4, 5, 6, 7];
        let window = Window2D::new_ref(&values, 2);

        assert_eq!(window[0], [0, 1]);
        assert_eq!(window[1], [2, 3]);
        assert_eq!(window[2], [4, 5]);
        assert_eq!(window[3], [6, 7]);

        assert_eq!(window[(0, 0)], 0);
        assert_eq!(window[(0, 1)], 1);
        assert_eq!(window[(1, 0)], 2);
        assert_eq!(window[(1, 1)], 3);
        assert_eq!(window[(2, 0)], 4);
        assert_eq!(window[(2, 1)], 5);
        assert_eq!(window[(3, 0)], 6);
        assert_eq!(window[(3, 1)], 7);

        let mut window_mut = Window2D::new_mut(&mut values, 2);
        for y in 0..4 {
            for x in 0..2 {
                window_mut[y][x] = 2 * (3 - y) + (1 - x);
            }
        }
        assert_eq!(window_mut[0], [7, 6]);
        assert_eq!(window_mut[1], [5, 4]);
        assert_eq!(window_mut[2], [3, 2]);
        assert_eq!(window_mut[3], [1, 0]);

        for y in 0..4 {
            for x in 0..2 {
                window_mut[(y, x)] *= 2;
            }
        }

        assert_eq!(window_mut[(0, 0)], 14);
        assert_eq!(window_mut[(0, 1)], 12);
        assert_eq!(window_mut[(1, 0)], 10);
        assert_eq!(window_mut[(1, 1)], 8);
        assert_eq!(window_mut[(2, 0)], 6);
        assert_eq!(window_mut[(2, 1)], 4);
        assert_eq!(window_mut[(3, 0)], 2);
        assert_eq!(window_mut[(3, 1)], 0);
    }
}