Expand description
Unity Component wrappers (GameObject, Transform, etc.) Unity Component system implementation
This module contains wrappers for Unity’s Component system:
GameObject: The base class for all entities in Unity scenesTransform: Position, rotation and scale of an objectComponent: Base class for everything attached to GameObjectsUnityObject: Base class for all objects that can be referenced- Submodules for specific component types (Animation, Physics, Rendering, Scene)
Re-exports§
pub use core::component::Component;pub use core::component::ComponentTrait;pub use core::game_object::GameObject;pub use core::mono_behaviour::MonoBehaviour;pub use core::transform::Transform;pub use core::unity_object::UnityObject;pub use physics::collider::Collider;pub use physics::rigidbody::Rigidbody;pub use rendering::camera::Camera;pub use rendering::renderer::Renderer;pub use rendering::screen::Screen;pub use animation::animator::Animator;pub use scene::scene_management::SceneManager;