pub trait Client:
SystemClient
+ UserClient
+ PersonalAccessTokenClient
+ StreamClient
+ TopicClient
+ PartitionClient
+ SegmentClient
+ MessageClient
+ ConsumerOffsetClient
+ ConsumerGroupClient
+ Sync
+ Send
+ Debug {
// Required methods
fn connect<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<(), IggyError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn disconnect<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<(), IggyError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn shutdown<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<(), IggyError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn subscribe_events<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Receiver<DiagnosticEvent>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
}Expand description
The client trait which is the main interface to the Iggy server. It consists of multiple modules, each of which is responsible for a specific set of commands. Except the ping, login and get me, all the other methods require authentication.
Required Methods§
Sourcefn connect<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<(), IggyError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn connect<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<(), IggyError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Connect to the server. Depending on the selected transport and provided configuration it might also perform authentication, retry logic etc. If the client is already connected, it will do nothing.
Sourcefn disconnect<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<(), IggyError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn disconnect<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<(), IggyError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Disconnect from the server. If the client is not connected, it will do nothing.
fn shutdown<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<(), IggyError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Sourcefn subscribe_events<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Receiver<DiagnosticEvent>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn subscribe_events<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Receiver<DiagnosticEvent>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Subscribe to diagnostic events.