Game

Macro Game 

Source
macro_rules! Game {
    ($f:path) => { ... };
}
Expand description

Instantiate a Game from a function decorated with crate::ifview.

ยงExample

use story::chap1;

pub type Game = ifengine::Game<State>;
pub fn new() -> Game {
    ifengine::Game!(chap1::p1)
}