Expand description
A library for creating and modifying Tree structures.
§Overview
In this implementation, the Tree owns all of the Nodes and all inter-Node relationships
are managed with NodeIds.
Trees in this library are “just” trees. They do not allow cycles. They do not allow
the creation of arbitrary Graph structures. There is no weight associated with edges between
Nodes. In addition, each Node can have an arbitrary number of child Nodes.
It is important to note that this library does not support comparison-based Node insertion.
In other words, this is not a Binary Search Tree (or any other kind of search tree) library.
It is purely a library for storing data in a hierarchical manner. The caller must know the
structure that they wish to build and then use this library to do so; this library will not
make those structural decisions for you.
§Example Usage
use id_tree::*;
fn main() {
use id_tree::InsertBehavior::*;
// 0
// / \
// 1 2
// / \
// 3 4
let mut tree: Tree<i32> = TreeBuilder::new()
.with_node_capacity(5)
.build();
let root_id: NodeId = tree.insert(Node::new(0), AsRoot).unwrap();
let child_id: NodeId = tree.insert(Node::new(1), UnderNode(&root_id)).unwrap();
tree.insert(Node::new(2), UnderNode(&root_id)).unwrap();
tree.insert(Node::new(3), UnderNode(&child_id)).unwrap();
tree.insert(Node::new(4), UnderNode(&child_id)).unwrap();
println!("Pre-order:");
for node in tree.traverse_pre_order(&root_id).unwrap() {
print!("{}, ", node.data());
}
// results in the output "0, 1, 3, 4, 2, "
}§Project Goals
- Allow caller control of as many allocations as possible (through pre-allocation)
- Fast
Nodeinsertion and removal - Arbitrary Tree structure creation and manipulation
§Non-Goals
- Arbitrary Graph structure creation and manipulation
- Comparison-based node insertion of any kind
§Drawbacks of this Library
Sadly, Rust’s ownership/reference system is sidestepped a bit by this implementation and this
can cause issues if the caller doesn’t pay attention to what they are doing with NodeIds.
We try to solve these issues with very careful usage of NodeIds so that the caller doesn’t
have to be bothered (too much) with these concerns.
Please see the Potential NodeId Issues section
of the NodeId documentation for more info on what these issues are and how this library
attempts to solve them.
Structs§
- Ancestor
Ids - An Iterator over the ancestors of a
Node. - Ancestors
- An Iterator over the ancestors of a
Node. - Children
- An Iterator over the children of a
Node. - Children
Ids - An Iterator over the children of a
Node. - Level
Order Traversal - An Iterator over the sub-tree relative to a given
Node. - Level
Order Traversal Ids - An Iterator over the sub-tree relative to a given
Node. - Node
- A container that wraps data in a given
Tree. - Node
Builder - A
Nodebuilder that provides more control over how aNodeis created. - NodeId
- An identifier used to differentiate between
Nodes within aTree. - Post
Order Traversal - An Iterator over the sub-tree relative to a given
Node. - Post
Order Traversal Ids - An Iterator over the sub-tree relative to a given
Node. - PreOrder
Traversal - An Iterator over the sub-tree relative to a given
Node. - PreOrder
Traversal Ids - An Iterator over the sub-tree relative to a given
Node. - Tree
- A tree structure consisting of
Nodes. - Tree
Builder - A
Treebuilder that provides more control over how aTreeis created.
Enums§
- Insert
Behavior - Describes the possible behaviors of the
Tree::insertmethod. - Move
Behavior - Describes the possible behaviors of the
Tree::move_nodemethod. - Node
IdError - Enum for all of the possible
NodeIderrors that could occur. - Remove
Behavior - Describes the possible behaviors of the
Tree::remove_nodemethod. - Swap
Behavior - Describes the possible behaviors of the
Tree::swap_nodesmethod.