[−][src]Struct ico_math::Vector2
A vector of 2 floats (x,y).
Fields
data: __m128
Methods
impl Vector2
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pub fn new(x: f32, y: f32) -> Vector2
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Construct a new vector from f32 components.
pub fn set<T: Into<FloatVector>>(value: T) -> Vector2
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Set all values of the vector to the same f32 value.
pub fn zero() -> Vector2
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Construct a new vector of zeros.
pub fn x(self) -> FloatVector
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Get the x value of the vector, broadcast to all components as a FloatVector (xxxx).
pub fn y(self) -> FloatVector
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Get the y value of the vector, broadcast to all components as a FloatVector (yyyy).
pub fn load(raw: &RawVector_f32) -> Vector2
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Load a value from aligned memory.
pub fn store(self, dst: &mut RawVector_f32)
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Store a value to aligned memory.
pub fn set_x<T: Into<FloatVector>>(&mut self, value: T)
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Set the x value of this vector, leaving the other components unchanged.
pub fn set_y<T: Into<FloatVector>>(&mut self, value: T)
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Set the y value of this vector, leaving the other components unchanged.
pub fn dot(self, v1: Vector2) -> FloatVector
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Compute the 2 element dot-product, and return it as a broadcast FloatVector.
pub fn rotate<T: Into<FloatVector>>(self, radians: T) -> Vector2
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Rotate the vector by radians Right handed system, positive rotation is counterclockwise about the axis of rotation.
pub fn add(self, v2: Vector2) -> Vector2
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Compute the sum of two vectors and return it as a new vector.
pub fn sub(self, v2: Vector2) -> Vector2
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Subtract a vector and return it as a new vector.
pub fn mul(self, v2: Vector2) -> Vector2
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Multiply two vectors component-wise, and return it as a new vector.
(x1 * x2, y1 * y2, z1 * z2, w1 * w2)
pub fn div(self, v2: Vector2) -> Vector2
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Divide two vectors component-wise, and return it as a new vector.
(x1 / x2, y1 / y2, z1 / z2, w1 / w2)
pub fn mul_add(self, v2: Vector2, v3: Vector2) -> Vector2
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Fused Multiply Add. Result = (a * b) + c.
pub fn mul_sub(self, v2: Vector2, v3: Vector2) -> Vector2
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Fused Multiply Sub. Result = (a * b) - c.
pub fn neg_mul_add(self, v2: Vector2, v3: Vector2) -> Vector2
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Negated Fused Multiply Add. Result = -(a * b) + c.
pub fn neg_mul_sub(self, v2: Vector2, v3: Vector2) -> Vector2
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Negated Fused Multiply Sub. Result = -(a * b) - c.
pub fn and<T: SIMDVector2>(self, v2: T) -> Vector2
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Compute the bitwise AND of two vectors. This function treats inputs as binary data, and doesn't perform any conversions.
pub fn or<T: SIMDVector2>(self, v2: T) -> Vector2
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Compute the bitwise OR of two vectors. This function treats inputs as binary data, and doesn't perform any conversions.
pub fn andnot<T: SIMDVector2>(self, v2: T) -> Vector2
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Compute the bitwise ANDNOT of two vectors. This function treats inputs as binary data, and doesn't perform any conversions.
pub fn xor<T: SIMDVector2>(self, v2: T) -> Vector2
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Compute the bitwise XOR of two vectors. This function treats inputs as binary data, and doesn't perform any conversions.
pub fn equal(self, v2: Vector2) -> Vector2Bool
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Equals, computed component-wise. This compares bits, and is exact.
pub fn not_equal(self, v2: Vector2) -> Vector2Bool
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NotEquals, computed component-wise. This compares bits, and is exact.
pub fn greater_equal(self, v2: Vector2) -> Vector2Bool
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Greater than or equal to, computed component-wise. This compares bits, and is exact.
pub fn greater(self, v2: Vector2) -> Vector2Bool
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Greater than, computed component-wise. This compares bits, and is exact.
pub fn less_equal(self, v2: Vector2) -> Vector2Bool
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Less than or equal to, computed component-wise. This compares bits, and is exact.
pub fn less(self, v2: Vector2) -> Vector2Bool
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Less than, computed component-wise. This compares bits, and is exact.
pub fn approx_equal(self, v2: Vector2) -> Vector2Bool
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Relative and absolute epsilon comparison.
Uses machine epsilon as absolute, and 4*machine epsilon for relative.
return abs(a - b) <= max(machine_epsilon, (max( abs(a), abs(b) ) * relative_epsilon);
Adapted from Knuth.
https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/
pub fn definitely_greater(self, v2: Vector2) -> Vector2Bool
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Adapted from Knuth with an added absolute epsilon return (a - b) > max(machine_epsilon, (max( abs(a), abs(b) ) * relative_epsilon);
pub fn definitely_less(self, v2: Vector2) -> Vector2Bool
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Adapted from Knuth with an added absolute epsilon return (a - b) > max(machine_epsilon, (max( abs(a), abs(b) ) * relative_epsilon);
pub fn abs(self) -> Vector2
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The absolute value of each component of the vector.
pub fn copysign(self, v2: Vector2) -> Vector2
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Take the magnitude of the first argument (self), and use the sign of the second argument to produce a new vector
pub fn floor(self) -> Vector2
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Floor function. Returns signed 0 when applicable.
pub fn ceil(self) -> Vector2
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Ceil function. Returns signed 0 when applicable.
pub fn round(self) -> Vector2
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Round to nearest even function. Returns signed 0 when applicable.
pub fn truncate(self) -> Vector2
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Truncate function.
pub fn floor_to_int(self) -> Vector2Int
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Convert to an integer vector using the floor function.
pub fn ceil_to_int(self) -> Vector2Int
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Convert to an integer vector using the ceil function.
pub fn round_to_int(self) -> Vector2Int
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Convert to an integer vector using the round function.
pub fn truncate_to_int(self) -> Vector2Int
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Convert to an integer vector using the truncate function.
pub fn frac(self) -> Vector2
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Compute the fractional component of each component Result = X - Floor(x)
pub fn sqrt(self) -> Vector2
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Compute the square root of each component
pub fn sin(self) -> Vector2
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Compute the approximate sin of each component
pub fn cos(self) -> Vector2
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Compute the approximate cos of each component
pub fn tan(self) -> Vector2
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Compute the approximate tan of each component
pub fn acos(self) -> Vector2
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Compute the approximate acos of each component
pub fn asin(self) -> Vector2
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Compute the approximate asin of each component
pub fn atan2(self, x: Vector2) -> Vector2
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pub fn max(self, v2: Vector2) -> Vector2
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Compute the component-wise max.
pub fn min(self, v2: Vector2) -> Vector2
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Compute the component-wise min.
pub fn horizontal_min(self) -> FloatVector
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pub fn horizontal_max(self) -> FloatVector
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pub fn select(self, v2: Vector2, mask: Vector2Bool) -> Vector2
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Choose component wise between A and B based on the mask. False = A, True = B.
pub fn lerp<T: Into<FloatVector>>(self, v2: Vector2, t: T) -> Vector2
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Linear interpolate from a to b based on a float.
pub fn normalize(self) -> Vector2
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Normalize the vector. Returns a zero vector if the result would be infinity or NAN.
pub fn normalize_length(self) -> (Vector2, FloatVector)
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Normalize the vector. Returns a zero vector if the result would be infinity or NAN. Also returns the length of the vector prior to normalization.
pub fn sqr_magnitude(self) -> FloatVector
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The square magnitude of the vector. Equal to Dot(self, self).
pub fn magnitude(self) -> FloatVector
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The magnitude of the vector. Equal to Sqrt(Dot(self, self)).
pub fn xxxx(self) -> Vector4
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pub fn yyyy(self) -> Vector4
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pub fn xx(self) -> Vector2
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pub fn xy(self) -> Vector2
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pub fn yx(self) -> Vector2
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pub fn yy(self) -> Vector2
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Trait Implementations
impl SIMDVector2 for Vector2
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impl Clone for Vector2
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fn clone(&self) -> Vector2
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl From<f32> for Vector2
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impl From<FloatVector> for Vector2
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fn from(v: FloatVector) -> Vector2
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impl From<Vector3> for Vector2
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impl From<Vector4> for Vector2
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impl From<Vector2Int> for Vector2
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fn from(v: Vector2Int) -> Vector2
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impl From<Vector2> for Vector2Int
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fn from(v: Vector2) -> Vector2Int
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impl From<Vector2> for Vector3
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impl From<Vector2> for Vector4
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impl PartialEq<Vector2> for Vector2
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fn eq(&self, other: &Vector2) -> bool
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#[must_use]
fn ne(&self, other: &Rhs) -> bool
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This method tests for !=
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impl Copy for Vector2
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impl Debug for Vector2
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impl<T: Into<FloatVector>> Div<T> for Vector2
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type Output = Vector2
The resulting type after applying the /
operator.
fn div(self, _rhs: T) -> Vector2
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impl Div<Vector2> for FloatVector
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type Output = Vector2
The resulting type after applying the /
operator.
fn div(self: FloatVector, _rhs: Vector2) -> Vector2
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impl Add<Vector2> for Vector2
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type Output = Vector2
The resulting type after applying the +
operator.
fn add(self, _rhs: Vector2) -> Vector2
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impl Sub<Vector2> for Vector2
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type Output = Vector2
The resulting type after applying the -
operator.
fn sub(self, _rhs: Vector2) -> Vector2
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impl<T: Into<FloatVector>> Mul<T> for Vector2
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type Output = Vector2
The resulting type after applying the *
operator.
fn mul(self, _rhs: T) -> Vector2
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impl Mul<Vector2> for FloatVector
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type Output = Vector2
The resulting type after applying the *
operator.
fn mul(self: FloatVector, _rhs: Vector2) -> Vector2
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impl Neg for Vector2
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type Output = Vector2
The resulting type after applying the -
operator.
fn neg(self) -> Self::Output
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impl AddAssign<Vector2> for Vector2
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fn add_assign(&mut self, other: Vector2)
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impl SubAssign<Vector2> for Vector2
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fn sub_assign(&mut self, other: Vector2)
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impl<T: Into<FloatVector>> MulAssign<T> for Vector2
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fn mul_assign(&mut self, _rhs: T)
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impl<T: Into<FloatVector>> DivAssign<T> for Vector2
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fn div_assign(&mut self, _rhs: T)
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Auto Trait Implementations
impl Sync for Vector2
impl Send for Vector2
impl Unpin for Vector2
impl RefUnwindSafe for Vector2
impl UnwindSafe for Vector2
Blanket Implementations
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,