pub struct Radio<'a, Message, Renderer> where
Renderer: Renderer, { /* private fields */ }
Expand description
A circular button representing a choice.
Example
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Choice {
A,
B,
}
#[derive(Debug, Clone, Copy)]
pub enum Message {
RadioSelected(Choice),
}
let selected_choice = Some(Choice::A);
Radio::new(Choice::A, "This is A", selected_choice, Message::RadioSelected);
Radio::new(Choice::B, "This is B", selected_choice, Message::RadioSelected);
Implementations
sourceimpl<'a, Message, Renderer> Radio<'a, Message, Renderer> where
Renderer: Renderer,
Message: Clone,
impl<'a, Message, Renderer> Radio<'a, Message, Renderer> where
Renderer: Renderer,
Message: Clone,
sourcepub const DEFAULT_SIZE: u16 = 28u16
pub const DEFAULT_SIZE: u16 = 28u16
The default size of a Radio
button.
sourcepub const DEFAULT_SPACING: u16 = 15u16
pub const DEFAULT_SPACING: u16 = 15u16
The default spacing of a Radio
button.
sourcepub fn new<F, V>(
value: V,
label: impl Into<String>,
selected: Option<V>,
f: F
) -> Radio<'a, Message, Renderer> where
V: Eq + Copy,
F: FnOnce(V) -> Message,
pub fn new<F, V>(
value: V,
label: impl Into<String>,
selected: Option<V>,
f: F
) -> Radio<'a, Message, Renderer> where
V: Eq + Copy,
F: FnOnce(V) -> Message,
sourcepub fn size(self, size: u16) -> Radio<'a, Message, Renderer>
pub fn size(self, size: u16) -> Radio<'a, Message, Renderer>
Sets the size of the Radio
button.
sourcepub fn width(self, width: Length) -> Radio<'a, Message, Renderer>
pub fn width(self, width: Length) -> Radio<'a, Message, Renderer>
Sets the width of the Radio
button.
sourcepub fn spacing(self, spacing: u16) -> Radio<'a, Message, Renderer>
pub fn spacing(self, spacing: u16) -> Radio<'a, Message, Renderer>
Sets the spacing between the Radio
button and the text.
sourcepub fn text_size(self, text_size: u16) -> Radio<'a, Message, Renderer>
pub fn text_size(self, text_size: u16) -> Radio<'a, Message, Renderer>
Sets the text size of the Radio
button.
Trait Implementations
sourceimpl<'a, Message, Renderer> Into<Element<'a, Message, Renderer>> for Radio<'a, Message, Renderer> where
Message: 'a + Clone,
Renderer: Renderer + 'a,
impl<'a, Message, Renderer> Into<Element<'a, Message, Renderer>> for Radio<'a, Message, Renderer> where
Message: 'a + Clone,
Renderer: Renderer + 'a,
sourceimpl<'a, Message, Renderer> Widget<Message, Renderer> for Radio<'a, Message, Renderer> where
Message: Clone,
Renderer: Renderer,
impl<'a, Message, Renderer> Widget<Message, Renderer> for Radio<'a, Message, Renderer> where
Message: Clone,
Renderer: Renderer,
sourcefn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>
) -> Status
fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>
) -> Status
sourcefn mouse_interaction(
&self,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle<f32>,
_renderer: &Renderer
) -> Interaction
fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle<f32>,
_renderer: &Renderer
) -> Interaction
sourceimpl<'a, Message, Renderer> Widget<Message, Renderer> for Radio<'a, Message, Renderer> where
Message: Clone,
Renderer: Renderer,
impl<'a, Message, Renderer> Widget<Message, Renderer> for Radio<'a, Message, Renderer> where
Message: Clone,
Renderer: Renderer,
sourcefn layout(&self, renderer: &Renderer, limits: &Limits) -> Node
fn layout(&self, renderer: &Renderer, limits: &Limits) -> Node
Returns the layout::Node
of the Widget
. Read more
sourcefn on_event(
&mut self,
_state: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>
) -> Status
fn on_event(
&mut self,
_state: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>
) -> Status
sourcefn draw(
&self,
_tree: &Tree,
renderer: &mut Renderer,
style: &Style,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle
)
fn draw(
&self,
_tree: &Tree,
renderer: &mut Renderer,
style: &Style,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle
)
Draws the Widget
using the associated Renderer
.
sourcefn mouse_interaction(
&self,
_state: &Tree,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer
) -> Interaction
fn mouse_interaction(
&self,
_state: &Tree,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer
) -> Interaction
Auto Trait Implementations
impl<'a, Message, Renderer> !RefUnwindSafe for Radio<'a, Message, Renderer>
impl<'a, Message, Renderer> !Send for Radio<'a, Message, Renderer>
impl<'a, Message, Renderer> !Sync for Radio<'a, Message, Renderer>
impl<'a, Message, Renderer> Unpin for Radio<'a, Message, Renderer> where
Message: Unpin,
<Renderer as Renderer>::Font: Unpin,
impl<'a, Message, Renderer> !UnwindSafe for Radio<'a, Message, Renderer>
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more