pub struct Button<'a, Message, Renderer> { /* private fields */ }
Expand description
A generic widget that produces a message when pressed.
#[derive(Clone)]
enum Message {
ButtonPressed,
}
let button = Button::new("Press me!").on_press(Message::ButtonPressed);
If a Button::on_press
handler is not set, the resulting Button
will
be disabled:
#[derive(Clone)]
enum Message {
ButtonPressed,
}
fn disabled_button<'a>() -> Button<'a, Message> {
Button::new("I'm disabled!")
}
fn enabled_button<'a>() -> Button<'a, Message> {
disabled_button().on_press(Message::ButtonPressed)
}
Implementations
Trait Implementations
sourceimpl<'a, Message, Renderer> Into<Element<'a, Message, Renderer>> for Button<'a, Message, Renderer> where
Message: Clone + 'a,
Renderer: Renderer + 'a,
impl<'a, Message, Renderer> Into<Element<'a, Message, Renderer>> for Button<'a, Message, Renderer> where
Message: Clone + 'a,
Renderer: Renderer + 'a,
sourceimpl<'a, Message, Renderer> Widget<Message, Renderer> for Button<'a, Message, Renderer> where
Message: 'a + Clone,
Renderer: 'a + Renderer,
impl<'a, Message, Renderer> Widget<Message, Renderer> for Button<'a, Message, Renderer> where
Message: 'a + Clone,
Renderer: 'a + Renderer,
sourcefn layout(&self, renderer: &Renderer, limits: &Limits) -> Node
fn layout(&self, renderer: &Renderer, limits: &Limits) -> Node
Returns the layout::Node
of the Widget
. Read more
sourcefn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>
) -> Status
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>
) -> Status
sourcefn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
_style: &Style,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle
)
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
_style: &Style,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle
)
Draws the Widget
using the associated Renderer
.
sourcefn mouse_interaction(
&self,
_tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
_renderer: &Renderer
) -> Interaction
fn mouse_interaction(
&self,
_tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
_renderer: &Renderer
) -> Interaction
Auto Trait Implementations
impl<'a, Message, Renderer> !RefUnwindSafe for Button<'a, Message, Renderer>
impl<'a, Message, Renderer> !Send for Button<'a, Message, Renderer>
impl<'a, Message, Renderer> !Sync for Button<'a, Message, Renderer>
impl<'a, Message, Renderer> Unpin for Button<'a, Message, Renderer> where
Message: Unpin,
impl<'a, Message, Renderer> !UnwindSafe for Button<'a, Message, Renderer>
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more