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pub mod button;
pub mod checkbox;
pub mod column;
pub mod container;
pub mod helpers;
pub mod image;
pub mod operation;
pub mod pane_grid;
pub mod pick_list;
pub mod progress_bar;
pub mod radio;
pub mod row;
pub mod rule;
pub mod scrollable;
pub mod slider;
pub mod space;
pub mod svg;
pub mod text;
pub mod text_input;
pub mod toggler;
pub mod tooltip;
pub mod tree;
pub mod vertical_slider;
mod action;
mod id;
#[doc(no_inline)]
pub use button::Button;
#[doc(no_inline)]
pub use checkbox::Checkbox;
#[doc(no_inline)]
pub use column::Column;
#[doc(no_inline)]
pub use container::Container;
#[doc(no_inline)]
pub use helpers::*;
#[doc(no_inline)]
pub use image::Image;
#[doc(no_inline)]
pub use pane_grid::PaneGrid;
#[doc(no_inline)]
pub use pick_list::PickList;
#[doc(no_inline)]
pub use progress_bar::ProgressBar;
#[doc(no_inline)]
pub use radio::Radio;
#[doc(no_inline)]
pub use row::Row;
#[doc(no_inline)]
pub use rule::Rule;
#[doc(no_inline)]
pub use scrollable::Scrollable;
#[doc(no_inline)]
pub use slider::Slider;
#[doc(no_inline)]
pub use space::Space;
#[doc(no_inline)]
pub use svg::Svg;
#[doc(no_inline)]
pub use text::Text;
#[doc(no_inline)]
pub use text_input::TextInput;
#[doc(no_inline)]
pub use toggler::Toggler;
#[doc(no_inline)]
pub use tooltip::Tooltip;
#[doc(no_inline)]
pub use tree::Tree;
#[doc(no_inline)]
pub use vertical_slider::VerticalSlider;
pub use action::Action;
pub use id::Id;
pub use operation::Operation;
use crate::event::{self, Event};
use crate::layout;
use crate::mouse;
use crate::overlay;
use crate::renderer;
use crate::{Clipboard, Layout, Length, Point, Rectangle, Shell};
pub trait Widget<Message, Renderer>
where
Renderer: crate::Renderer,
{
fn width(&self) -> Length;
fn height(&self) -> Length;
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node;
fn draw(
&self,
state: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
);
fn tag(&self) -> tree::Tag {
tree::Tag::stateless()
}
fn state(&self) -> tree::State {
tree::State::None
}
fn children(&self) -> Vec<Tree> {
Vec::new()
}
fn diff(&self, _tree: &mut Tree) {}
fn operate(
&self,
_state: &mut Tree,
_layout: Layout<'_>,
_renderer: &Renderer,
_operation: &mut dyn Operation<Message>,
) {
}
fn on_event(
&mut self,
_state: &mut Tree,
_event: Event,
_layout: Layout<'_>,
_cursor_position: Point,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
_shell: &mut Shell<'_, Message>,
) -> event::Status {
event::Status::Ignored
}
fn mouse_interaction(
&self,
_state: &Tree,
_layout: Layout<'_>,
_cursor_position: Point,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> mouse::Interaction {
mouse::Interaction::Idle
}
fn overlay<'a>(
&'a mut self,
_state: &'a mut Tree,
_layout: Layout<'_>,
_renderer: &Renderer,
) -> Option<overlay::Element<'a, Message, Renderer>> {
None
}
}