Struct iced_native::Shell
source · pub struct Shell<'a, Message> { /* private fields */ }
Expand description
Implementations§
source§impl<'a, Message> Shell<'a, Message>
impl<'a, Message> Shell<'a, Message>
sourcepub fn new(messages: &'a mut Vec<Message>) -> Self
pub fn new(messages: &'a mut Vec<Message>) -> Self
Creates a new Shell
with the provided buffer of messages.
sourcepub fn publish(&mut self, message: Message)
pub fn publish(&mut self, message: Message)
Publish the given Message
for an application to process it.
sourcepub fn request_redraw(&mut self, request: RedrawRequest)
pub fn request_redraw(&mut self, request: RedrawRequest)
Requests a new frame to be drawn at the given [Instant
].
sourcepub fn redraw_request(&self) -> Option<RedrawRequest>
pub fn redraw_request(&self) -> Option<RedrawRequest>
Returns the requested [Instant
] a redraw should happen, if any.
sourcepub fn is_layout_invalid(&self) -> bool
pub fn is_layout_invalid(&self) -> bool
Returns whether the current layout is invalid or not.
sourcepub fn invalidate_layout(&mut self)
pub fn invalidate_layout(&mut self)
Invalidates the current application layout.
The shell will relayout the application widgets.
sourcepub fn revalidate_layout(&mut self, f: impl FnOnce())
pub fn revalidate_layout(&mut self, f: impl FnOnce())
Triggers the given function if the layout is invalid, cleaning it in the process.
sourcepub fn are_widgets_invalid(&self) -> bool
pub fn are_widgets_invalid(&self) -> bool
Returns whether the widgets of the current application have been invalidated.
sourcepub fn invalidate_widgets(&mut self)
pub fn invalidate_widgets(&mut self)
Invalidates the current application widgets.
The shell will rebuild and relayout the widget tree.
Trait Implementations§
Auto Trait Implementations§
impl<'a, Message> RefUnwindSafe for Shell<'a, Message>where Message: RefUnwindSafe,
impl<'a, Message> Send for Shell<'a, Message>where Message: Send,
impl<'a, Message> Sync for Shell<'a, Message>where Message: Sync,
impl<'a, Message> Unpin for Shell<'a, Message>
impl<'a, Message> !UnwindSafe for Shell<'a, Message>
Blanket Implementations§
source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: FloatComponent,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere T: FloatComponent, Swp: WhitePoint, Dwp: WhitePoint, D: AdaptFrom<S, Swp, Dwp, T>,
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere M: TransformMatrix<Swp, Dwp, T>,
Convert the source color to the destination color using the specified
method
source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
method by default
source§impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
impl<T, U> IntoColor<U> for Twhere U: FromColor<T>,
source§fn into_color(self) -> U
fn into_color(self) -> U
Convert into T with values clamped to the color defined bounds Read more
source§impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
impl<T, U> IntoColorUnclamped<U> for Twhere U: FromColorUnclamped<T>,
source§fn into_color_unclamped(self) -> U
fn into_color_unclamped(self) -> U
Convert into T. The resulting color might be invalid in its color space Read more
source§impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
impl<T, U> TryIntoColor<U> for Twhere U: TryFromColor<T>,
source§fn try_into_color(self) -> Result<U, OutOfBounds<U>>
fn try_into_color(self) -> Result<U, OutOfBounds<U>>
Convert into T, returning ok if the color is inside of its defined
range, otherwise an
OutOfBounds
error is returned which contains
the unclamped color. Read more