Struct iced_graphics::layer::Layer
source · pub struct Layer<'a> {
pub bounds: Rectangle,
pub quads: Vec<Quad>,
pub meshes: Vec<Mesh<'a>>,
pub text: Vec<Text<'a>>,
pub images: Vec<Image>,
}
Expand description
A group of primitives that should be clipped together.
Fields§
§bounds: Rectangle
The clipping bounds of the Layer
.
quads: Vec<Quad>
The quads of the Layer
.
meshes: Vec<Mesh<'a>>
The triangle meshes of the Layer
.
text: Vec<Text<'a>>
The text of the Layer
.
images: Vec<Image>
The images of the Layer
.
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl<'a> !RefUnwindSafe for Layer<'a>
impl<'a> Send for Layer<'a>
impl<'a> Sync for Layer<'a>
impl<'a> Unpin for Layer<'a>
impl<'a> !UnwindSafe for Layer<'a>
Blanket Implementations§
source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: FloatComponent,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere T: FloatComponent, Swp: WhitePoint, Dwp: WhitePoint, D: AdaptFrom<S, Swp, Dwp, T>,
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere M: TransformMatrix<Swp, Dwp, T>,
Convert the source color to the destination color using the specified
method
source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
method by default
source§impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
impl<T, U> IntoColor<U> for Twhere U: FromColor<T>,
source§fn into_color(self) -> U
fn into_color(self) -> U
Convert into T with values clamped to the color defined bounds Read more
source§impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
impl<T, U> IntoColorUnclamped<U> for Twhere U: FromColorUnclamped<T>,
source§fn into_color_unclamped(self) -> U
fn into_color_unclamped(self) -> U
Convert into T. The resulting color might be invalid in its color space Read more
§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
impl<T, U> TryIntoColor<U> for Twhere U: TryFromColor<T>,
source§fn try_into_color(self) -> Result<U, OutOfBounds<U>>
fn try_into_color(self) -> Result<U, OutOfBounds<U>>
Convert into T, returning ok if the color is inside of its defined
range, otherwise an
OutOfBounds
error is returned which contains
the unclamped color. Read more